
Object Lessons
Lessons Learned in Object-Oriented Development Projects
Tom Love(Author)
Prentice Hall (Publisher)
Published on 13. December 1997
Book
Paperback/Softback
292 pages
978-0-13-472432-4 (ISBN)
Description
In this usable guide to developing and managing OO software projects, well-respected consultant and OOP pioneer Tom Love reveals the absolute do's and don'ts in adopting and managing object-oriented technology. Object Lessons is filled with applicable advice and practical suggestions for large-scale commercial software projects. Written in a personable yet concise style, this dependable guidebook reveals 'trade secrets' and demonstrates how to put theory into practice, all with an emphasis on minimizing risk and maximizing return. This book gives you an insider's view of major companies' successes and failures relating to OO software projects. If you are an applications programmer, project leader or technical manager making decisions concerning design and management of large-scale commercial object-oriented software, this book was written specifically for you.
Reviews / Votes
'If you are looking for a book to set you on the road to understanding the object-oriented programming experience, Object Lessons is the one to read.' EEE SoftwareMore details
Series
Language
English
Place of publication
Upper Saddle River
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Product notice
Paperback (trade)
Illustrations
Worked examples or Exercises
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 16 mm
Weight
570 gr
ISBN-13
978-0-13-472432-4 (9780134724324)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions
Book
01/1993
Cambridge University Press
€74.47
Article exhausted; check for reprint
Previous edition
Book
01/1993
Cambridge University Press
€74.47
Article exhausted; check for reprint
Content
1. Object lessons from 1628; 2. Assessing our craft; 3. Hope with objects; 4. Greed: an example program; 5. Experiences with objects; 6. Where do the objects come from?; 7. Pickled objects; 8. Providing an environment; 9. Educating your people; 10. Software construction management; 11. Building in quality; 12. A road map for change; 13. Lessons learned; 14. Software component foundries; 15. Software development - 2002.