Innovative Technologies and Learning
Description
This book constitutes the refereed conference proceedings of the 9th International Conference on Innovative Technologies and Learning, ICITL 2026, held in Ljubljana, Slovenia, during August 4 - 6, 2026.
The 82 papers included in these proceedings were carefully reviewed and selected from 188 submissions. The papers are organized in the following topical sections
Part I: Arti?cial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.
Part II:
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Content
.- Arti?cial Intelligence in Education.
.- When AI Meets Autism: Integrating Large Language Models into Social Skills Training.
.- Can Artificial Intelligence Literature Review Tools Provide Reliable Overviews?.
.- A Systematic Review of Computer Vision-Based Approaches in Educational Contexts .
.- Dark Side of AI in Higher Education - A scoping review.
.- AI-Assisted Speech-Based Corrective Feedback System and Its Application to Facilitate Intercultural Competence Development.
.- Systematic Review and Meta-Analysis of the Effects of High-Fidelity Simulation-Based Education on Learning Outcomes in Undergraduate Nursing Education.
.- Evaluating Students' AI Literacy and Reflective Capacity in an Entrepreneurship Course using Professor E.
.- Fostering "Smart People" for the Digital Metropolis: Pedagogical Model of AI Enhanced Cultural Heritage Preservation at Saint Petersburg State University and Russian Museum.
.- AI Avatars in university education: Literature review.
.- Teaching an Artificial Learner to Interpret: A Pathway to Mastering Drama Analysis.
.- Mapping Artificial Intelligence-Supported Community of Inquiry Research in Higher Education: A Scientometric Analysis Using CiteSpace.
.- An Agentic AI-based Prototype to Support Teaching-Learning Processes.
.- When Students Confide in AI: Navigating the ELIZA Effect of Social Presence through Pedagogical Boundaries in Gen-AI mediated Education.
.- A Comparative Study of Expert-Novice Design Thinking Processes Using NotebookLM.
.- Computational Thinking in Education
.- Computational Thinking-Based Scaffolding in ChatGPTSupported EFL Writing: Effects on Peer Feedback Activity.
.- Generative AI Guidance Based on Computational Thinking: The Impacts on Problem-Solving Skills and Reflective Thinking.
.- Design and Framework of Learning Systems.
.- Classification of eLearning infrastructure.
.- Raising NGOs' Cybersecurity Awareness via Micro-learning and Learning Assessment Model.
.- Smart Immersive Learning Systems for African Education.
.- Addressing Cold-Start Problem in Educational Recommender Systems with Self-Adjustable Fuzzy Sets.
.- OntoThink: An Ontology-Supported Generative AI Learning Companion System with KCR Diagnosis Mechanism.
.- Applying Deep Learning Semantic Analysis to Assist Think-aloud Method in Programming Courses: A Case Study of the PALA System.
.- A Comprehensive Framework for Digital Intelligence Quotient (DQ): Developing Digital Citizenship Competencies for K-12 Learners.
.- A Chinese-Japanese Homograph Retrieval System for Supporting Instructional Decision Making in Language Teaching.
.- Interpretable Machine Learning for Academic Performance Profiles: A Clustering and Classification Approach with Feature-Based Explanations.
.- CodeCompass: A Theory-Driven Personalized Programming Learning Platform Supporting Autonomy and Competence.
.- VR/AR/MR/XR in Education.
.- Integrating Virtual Reality into Occupational Safety and Health Training: Examining on Course Satisfaction and Learning Effectiveness.
.- From Immersion to Learning? Evaluating Objective and Subjective Outcomes in VR-Based Healthcare Training.
.- Developing GenAI-enhanced virtual reality for learning of ocean sustainability.
.- Application of a Virtual Reality Social Skills Teaching System for Students with Autism Spectrum Disorder: An Evaluation of Daily Performance, Emotional Awareness, and Empathic Response.
.- Applying a Scaffolding-Informed Mixed Reality System to Vehicle Engine Disassembly Instruction.
.- A Perceptual Gate for Iconic Gestures in Educational Virtual Reality.
.- Context Assessment for the Development of a Virtual Reality (VR) Exhibition Based on a Constructivist Approach to Enhance Creative Problem-Solving in HighEnergy Physics and Quantum Technology Related to Clean Energy for Upper Secondary School Students.
.- Reducing Nurses' Anxiety in Sexual Assault Evidence Collection Training through Digital Game-Based Learning.
.- Exploring the effect of GAI in VR-based Learning.