Designing Immersive Participatory Practices for Enacting Eco-Social Transformations
Description
Presenting myriad accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences.
Crossing performance, theatre, games, sociodrama, participatory design, socially-engaged art, live action role-play, eco-social commitments and more-than-human philosophies, this edited volume examines common processes by which transformations in culture may be kick-started or confirmed, revealing disciplinary differences, but united by an interest in the meeting of prefigurative politics, participatory method, immersive structure and care-based ethos. Readers will take away insights into conducting work that make a documented difference, at a tier between the individual and the society and looking past current failures of imagination to worlds beyond the (post)industrial ruins. Fourteen chapters, including one dedicated to participatory evaluation, describe practices of change-making from across Europe and offer inspiration and technique in tackling interrelated ecological, cultural and existential challenges at a time when trends doubling down on extraction and consumerism are clearly doomed.
Offering an opportunity to investigate an engaging approach to social transformation from all sides, this book will be of relevance to artists, designers, students of performance, transformation and sustainability professionals and anyone interested in how we move societies from current impasses to collective action and caring, collaborative worlds.
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Persons
Ann Light is an interaction theorist and professor of design working at University of Sussex, UK, and Malmo University, Sweden. Trained in drama, interaction design, computer science and AI, her current research explores art-based immersive participatory processes, looking at how they can inspire sustainable futures through cultural change.
Harry Lewis is a researcher in social and environmental psychology. Before committing to a life of precarity in academia, he taught maths and English in a vocational college. Alongside research, he runs a record label called thirtythree circular and lives with his partner, Esme, and their cat, Flea.
Content
1. Introduction: Collective Enactments, Affective Prefigurations and Immersive Speculations 2. Learning by Imagining: Teacher-in-Role to Edu-Larps 3. From Opposition to Transformation: Building Resilience with Pretensive Methodologies 4. Rehearsing Relations: Imagining Alternative Futures as Artistic Practice 5. Between Knowing and Acting: A Dialectic Exchange with Superflux' Anab Jain and Jon Ardern 6. Unlocking the Resonant Power of Video Games to Mobilize Cultural Change 7. Being Mrs Rochester: Empathy in Live Action Role-Playing 8. Design Encounters: Inviting Speculation in the Here-and-Now 9. The Strategy Room: Using Interactive Performance to Create Democratic Design 10. Boomtown: World Building as Experiential Design 11. Collective and Urgent: Sociodrama as a Holding Space for Climate Activism 12. Crafty Practices of Masking: Stories from Beyond Duality 13. Building Readiness with Time Travel: Relevance and Scale in Adapting a "Here-and-Then" Futures Workshop 14. Evaluation as Participatory Design Practice: Extending and Capturing Impact 15. A Coda on Flourishing Futures: Into the Trees