
Gamification in Language Learning
Insights from Teaching French and Spanish
Andre Lewis(Author)
LAP Lambert Academic Publishing
Published on 5. May 2025
Book
Paperback/Softback
284 pages
978-620-6-68585-2 (ISBN)
Description
Gamification in Language Learning in Guyana and the Caribbean explores how digital innovation is reshaping language education across the region. Focusing on projects like The Linguistic Game and Language Carnivals, the book shows how game-based elements such as scoring, collecting, and competition can boost student motivation, engagement, and language proficiency. It addresses the urgent challenges facing education, such as limited resources, teacher training gaps, and cultural considerations, while offering practical strategies for integrating mobile learning, virtual reality, and artificial intelligence into classrooms. Combining research findings with real-world examples, the book presents a vision for a more inclusive, dynamic, and effective language education system, with clear recommendations for future policy, collaboration, and technological innovation. This is an essential guide for educators, researchers, and policymakers aiming to transform the future of language learning in Guyana, the Caribbean, and beyond.
More details
Language
English
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 220 mm
Width: 150 mm
Thickness: 18 mm
Weight
441 gr
ISBN-13
978-620-6-68585-2 (9786206685852)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Dr. André Lewis is the Coordinator of the Modern Languages ¿¿Unit at the Faculty of Education and Humanities, University of Guyana. A specialist in French, Spanish, Portuguese, and English, he holds advanced degrees in French and Francophone Studies, Education, and Spanish.