
Digital Media
An Introduction
Pearson (Publisher)
Published on 6. August 2004
Book
Paperback/Softback
384 pages
978-0-13-087390-3 (ISBN)
Description
For courses in Graphic Design, Graphic Imaging and Printing Technology, Computer Graphics, and Practical Computer Arts.
This clearly written text introduces students to the new and exciting field of digital media. It explains each of the new media, along with its history and connection to the worlds of art and design. It also covers essential key concepts and techniques for image-editing, digital illustration and painting, 2D and 3D animation, digital layout, web design, and analyzes the computer and its peripherals to explain the different elements of a digital media studio.
This clearly written text introduces students to the new and exciting field of digital media. It explains each of the new media, along with its history and connection to the worlds of art and design. It also covers essential key concepts and techniques for image-editing, digital illustration and painting, 2D and 3D animation, digital layout, web design, and analyzes the computer and its peripherals to explain the different elements of a digital media studio.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Weight
785 gr
ISBN-13
978-0-13-087390-3 (9780130873903)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
The Authors:
Richard Lewis and James Luciana created together one of the first digital media degrees in the country at Marist College in Poughkeepsie, New York.
Richard Lewis is Chair of the Department of Art and Art History at Marist College and was previously Dean of Academic Programs. Trained as a traditional painter, today he is a practicing digital painter who has exhibited throughout the United States. He is also the author of The Power of Art (Harcourt Brace, 1995). This art appreciation textbook has been used in over 200 colleges and universities.
James Luciana is an Associate Professor of Art at Marist College and a past Chair of the Department of Art and Art History. He is an accomplished photographer in both traditional and digital techniques. His work has been extensively exhibited both in the United States and abroad. In addition to his teaching at Marist College, he has been an instructor of 19th century non-silver printing techniques and digital media at the International Center of Photography in New York City. He is also the author of The Art of Enhanced Photography (Rockport, 1999) and Black and White Photography: Manifest Visions (Rockport, 2000).
Richard Lewis and James Luciana created together one of the first digital media degrees in the country at Marist College in Poughkeepsie, New York.
Richard Lewis is Chair of the Department of Art and Art History at Marist College and was previously Dean of Academic Programs. Trained as a traditional painter, today he is a practicing digital painter who has exhibited throughout the United States. He is also the author of The Power of Art (Harcourt Brace, 1995). This art appreciation textbook has been used in over 200 colleges and universities.
James Luciana is an Associate Professor of Art at Marist College and a past Chair of the Department of Art and Art History. He is an accomplished photographer in both traditional and digital techniques. His work has been extensively exhibited both in the United States and abroad. In addition to his teaching at Marist College, he has been an instructor of 19th century non-silver printing techniques and digital media at the International Center of Photography in New York City. He is also the author of The Art of Enhanced Photography (Rockport, 1999) and Black and White Photography: Manifest Visions (Rockport, 2000).
Content
I. INTRODUCTION.
1. The Artist and the Computer.
II. THE HARDWARE.
2. The History of Computers: From Calculator to Multimedia.
3. In the Box: Inside the Computer.
4. Outside of the Box: Hard and Soft Copy.
III. THE DIGITAL MEDIA.
5. The Pioneers of Digital Art.
6. Digital Layout and Design.
7. Image-Editing.
8. Digital Painting.
9. Vector Drawing and Illustration.
10. 2D Animation.
11. 3D Modeling and Animation.
12. The Internet and the World Wide Web: A Brief History.
13. Designing for the Web: Tools and Technologies.
IV. EPILOGUE.
14. The Digital Studio: Artist Portfolios and Careers.
1. The Artist and the Computer.
II. THE HARDWARE.
2. The History of Computers: From Calculator to Multimedia.
3. In the Box: Inside the Computer.
4. Outside of the Box: Hard and Soft Copy.
III. THE DIGITAL MEDIA.
5. The Pioneers of Digital Art.
6. Digital Layout and Design.
7. Image-Editing.
8. Digital Painting.
9. Vector Drawing and Illustration.
10. 2D Animation.
11. 3D Modeling and Animation.
12. The Internet and the World Wide Web: A Brief History.
13. Designing for the Web: Tools and Technologies.
IV. EPILOGUE.
14. The Digital Studio: Artist Portfolios and Careers.