Java Problem-Solving with Games
CRC Press
Will be published approx. on 22. June 2021
Book
Paperback/Softback
400 pages
978-1-4398-2824-3 (ISBN)
Description
This comprehensive textbook uses games to explain and illustrate the fundamental concepts of computer science and Java programming. Gaming provides a motivational tool for teaching computer concepts in the text. Through an entertaining and accessible approach, the book presents the core concepts that programmers need to learn, such as object-oriented design and graphic-user interfaces, while concentrating on game examples and case studies. The authors include both classic games, such as Tic Tac Toe, and current games, such as The Sims. They offer source code, solutions, and instructor materials on a supporting website.
More details
Series
Language
English
Place of publication
Boca Raton, Florida
United States
Target group
Undergraduate students in computer science taking CSI Java programming courses and computer scientists interested in Java programming.
Illustrations
100
100 s/w Abbildungen
100 b/w images
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-1-4398-2824-3 (9781439828243)
Schweitzer Classification
Persons
Colleen van Lent is an associate professor of computer science at California State University in Long Beach.
Scott Wallace is with Washington State University in Vancouver.
Scott Wallace is with Washington State University in Vancouver.
Author
California State University, Long Beach, USA
Washington State University, Vancouver, USA
Content
Motivation. Data, Expressions, and Formatting Output. Intro to Object-Oriented Computing and Applets. Classes. GUIs. Conditionals and Loops. Arrays. More on Object-Oriented Design. Inheritance, Exception Handling, and Files. Case Studies.