
Macromedia Flash MX For Dummies
Hungry Minds Inc,U.S. (Publisher)
1st Edition
Published on 29. April 2002
Book
Paperback/Softback
408 pages
978-0-7645-0895-0 (ISBN)
Description
Covers the essentials that new Flash users need to create basic Flash animations, including creating Flash-ready graphics, animating the graphics, and adding sound and interactive elements.
Series features: Includes the simple instructions targeting beginning audiences that have pushed the For Dummies series to over 100 million books in print.
ABOUT THE CD-ROM
CD includes a trial version of Flash as well as other Macromedia tools including Dreamweaver and Fireworks.
Series features: Includes the simple instructions targeting beginning audiences that have pushed the For Dummies series to over 100 million books in print.
ABOUT THE CD-ROM
CD includes a trial version of Flash as well as other Macromedia tools including Dreamweaver and Fireworks.
More details
Edition
1., Auflage
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Target group
Professional and scholarly
Illustrations
illustrations
Dimensions
Height: 23.3 cm
Width: 18.9 cm
Thickness: 22 mm
Weight
624 gr
ISBN-13
978-0-7645-0895-0 (9780764508950)
Schweitzer Classification
Persons
GURDY LEETE, a professor of digital media at Maharishi University of Management, has 20 years of computer animation experience.
ELLEN FINKELSTEIN's other books include AutoCAD 2002 Bible.
ELLEN FINKELSTEIN's other books include AutoCAD 2002 Bible.
Content
Introduction.
Part I: A Blast of Flash.
Chapter 1: Getting Acquainted with Flash MX.
Chapter 2: Your Basic Flash.
Part II: 1,000 Pictures and 1,000 Words.
Chapter 3: Getting Graphic.
Chapter 4: You Are the Object Editor.
Chapter 5: What's Your Type?
Chapter 6: Layer It On.
Part III: Getting Symbolic.
Chapter 7: Heavy Symbolism.
Chapter 8: Pushing Buttons.
Part IV: Total Flash-o-Rama.
Chapter 9: Getting Animated.
Chapter 10: Getting Interactive.
Chapter 11: Extravagant Audio, High-Velocity Video.
Part V: The Movie and the Web.
Chapter 12: Putting It All Together.
Chapter 13: Publishing Your Flash Files.
Chapter 14: Frequently Asked Questions.
Part VI: The Part of Tens.
Chapter 15: The Top Ten Web Design Tips.
Chapter 16: The Ten Best Flash Resources.
Chapter 17: Ten Great Web Sites That Use Flash.
Part VII: Appendixes.
Appendix A: Installing Flash and Setting Your Preferences.
Appendix B: The Toolbox and the Panels.
Appendix C: What Those Obscure Terms Really Mean.
Appendix D: What's on the CD-ROM.
Index.
End-User License Agreement.
Part I: A Blast of Flash.
Chapter 1: Getting Acquainted with Flash MX.
Chapter 2: Your Basic Flash.
Part II: 1,000 Pictures and 1,000 Words.
Chapter 3: Getting Graphic.
Chapter 4: You Are the Object Editor.
Chapter 5: What's Your Type?
Chapter 6: Layer It On.
Part III: Getting Symbolic.
Chapter 7: Heavy Symbolism.
Chapter 8: Pushing Buttons.
Part IV: Total Flash-o-Rama.
Chapter 9: Getting Animated.
Chapter 10: Getting Interactive.
Chapter 11: Extravagant Audio, High-Velocity Video.
Part V: The Movie and the Web.
Chapter 12: Putting It All Together.
Chapter 13: Publishing Your Flash Files.
Chapter 14: Frequently Asked Questions.
Part VI: The Part of Tens.
Chapter 15: The Top Ten Web Design Tips.
Chapter 16: The Ten Best Flash Resources.
Chapter 17: Ten Great Web Sites That Use Flash.
Part VII: Appendixes.
Appendix A: Installing Flash and Setting Your Preferences.
Appendix B: The Toolbox and the Panels.
Appendix C: What Those Obscure Terms Really Mean.
Appendix D: What's on the CD-ROM.
Index.
End-User License Agreement.