
Advanced Maya Texturing and Lighting
Lee Lanier(Author)
Hungry Minds Inc,U.S. (Publisher)
1st Edition
Published on 1. September 2006
Book
Paperback/Softback
384 pages
978-0-471-79404-2 (ISBN)
Article exhausted; check for reprint
Description
Valuable Techniques from an Industry Veteran
The art of texturing and lighting is a crucial aspect of any movie, game, or other animation project. Now you can learn the secrets of professional animators, mine powerful and often hidden features in Maya, and achieve amazing results with the detailed information you'll find in Advanced Maya Texturing and Lighting.
Written by an industry veteran whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, Shrek, and many others, this in-depth book focuses on advanced techniques used in real-world production environments. You'll find out how to add complexity to your work with custom shaders, high-level texture mapping, a full understanding of lighting concepts, and an unparalleled exploration of Maya's Hypershade window. The book takes a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques. In gorgeous full color and full of tips, techniques, and workflow ideas straight from the studio, this valuable guide doesn't just teach, it shows you how to achieve the same dazzling and rapid results as the pros.
The enclosed CD features exclusive content, including two bonus chapters, Maya scene files, custom shading networks, textures, the Maya Personal Learning Edition, and files for the practical tutorials, which were designed from an industry perspective and refined in the classroom.
* Understand lighting theory, history, application, and technique.
* Painlessly raytrace with Maya Software and mental ray.
* Get the most out of Maya shadows and post-process effects.
* Master Global Illumination, Final Gather, mental ray shaders, HDRI, and normal mapping.
The art of texturing and lighting is a crucial aspect of any movie, game, or other animation project. Now you can learn the secrets of professional animators, mine powerful and often hidden features in Maya, and achieve amazing results with the detailed information you'll find in Advanced Maya Texturing and Lighting.
Written by an industry veteran whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, Shrek, and many others, this in-depth book focuses on advanced techniques used in real-world production environments. You'll find out how to add complexity to your work with custom shaders, high-level texture mapping, a full understanding of lighting concepts, and an unparalleled exploration of Maya's Hypershade window. The book takes a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques. In gorgeous full color and full of tips, techniques, and workflow ideas straight from the studio, this valuable guide doesn't just teach, it shows you how to achieve the same dazzling and rapid results as the pros.
The enclosed CD features exclusive content, including two bonus chapters, Maya scene files, custom shading networks, textures, the Maya Personal Learning Edition, and files for the practical tutorials, which were designed from an industry perspective and refined in the classroom.
* Understand lighting theory, history, application, and technique.
* Painlessly raytrace with Maya Software and mental ray.
* Get the most out of Maya shadows and post-process effects.
* Master Global Illumination, Final Gather, mental ray shaders, HDRI, and normal mapping.
More details
Edition
1., Auflage
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Target group
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 25.4 cm
Width: 20.5 cm
Thickness: 20 mm
Weight
1081 gr
ISBN-13
978-0-471-79404-2 (9780471794042)
Schweitzer Classification
Other editions
New editions

Lee Lanier
Advanced Maya Texturing and Lighting
Book
08/2008
2nd Edition
Wiley
€51.90
Article exhausted; check for reprint
Person
Lee Lanier is a professional animator and teacher who has created digital special effects for such films as The Santa Clause and Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films Millennium Bug, Mirror, Day Off the Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has also taught advanced Maya classes at several schools, including the Art Institute of Las Vegas, where he designed the Media Arts & Animation curriculum. His work can be seen at beezlebugbit.com.
Content
Introduction.
Chapter 1: Applying the Correct Maya Light Type.
Chapter Tutorial: Lighting an Interior.
Chapter 2: Creating High-Quality Shadows.
Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows.
Chapter 3: Applying the Correct Material and 2D Texture.
Chapter 4: Applying 3D Textures and Projections.
Chapter Tutorial: Creating Skin with Procedural Textures.
Chapter 5: Creating Custom Connections and Color Utilities.
Chapter Tutorial: Creating a Custom Paint Material.
Chapter 6: Automating a Scene with Sampler Nodes.
Chapter Tutorial: Building a Custom Cartoon Shading Network.
Chapter 7: Harnessing the Power of Math Utilities.
Chapter 8: Improving Textures through Custom UVs, Maps, and Sliders.
Chapter Tutorial: Preparing the UVs of a Polygon Model.
Chapter 9: Prepping for Successful Renders.
Chapter 10: Raytracing with Maya Software and mental ray.
Chapter Tutorial: Texturing and Rendering an Ice Cube.
Chapter 11: Working with Global Illumination and Final Gather.
Chapter Tutorial: Creating Caustics with Final Gather.
Chapter 12 Supplemental Chapter: Understanding Lighting, Composition, and Color.
Chapter 13: Supplemental Chapter: Texturing and Lighting with Advanced Techniques.
Chapter 1: Applying the Correct Maya Light Type.
Chapter Tutorial: Lighting an Interior.
Chapter 2: Creating High-Quality Shadows.
Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows.
Chapter 3: Applying the Correct Material and 2D Texture.
Chapter 4: Applying 3D Textures and Projections.
Chapter Tutorial: Creating Skin with Procedural Textures.
Chapter 5: Creating Custom Connections and Color Utilities.
Chapter Tutorial: Creating a Custom Paint Material.
Chapter 6: Automating a Scene with Sampler Nodes.
Chapter Tutorial: Building a Custom Cartoon Shading Network.
Chapter 7: Harnessing the Power of Math Utilities.
Chapter 8: Improving Textures through Custom UVs, Maps, and Sliders.
Chapter Tutorial: Preparing the UVs of a Polygon Model.
Chapter 9: Prepping for Successful Renders.
Chapter 10: Raytracing with Maya Software and mental ray.
Chapter Tutorial: Texturing and Rendering an Ice Cube.
Chapter 11: Working with Global Illumination and Final Gather.
Chapter Tutorial: Creating Caustics with Final Gather.
Chapter 12 Supplemental Chapter: Understanding Lighting, Composition, and Color.
Chapter 13: Supplemental Chapter: Texturing and Lighting with Advanced Techniques.