
CAT 2010: Ideas before their time
Connecting the past and present in computer art
BCS, The Chartered Institute for IT (Publisher)
Published on 3. February 2010
Book
Paperback/Softback
192 pages
978-1-906124-64-9 (ISBN)
Description
The symposium 'Ideas Before Their Time: Connecting the Past and Present in Computer Art' examines the ideas and technologies of computer-based art. Many intriguing concepts have emerged in computer art over the past 50 years. Some have been brought to light in the archives examined by the Computer Art and Technocultures Project at Birkbeck and the Victoria & Albert Museum. With the current exhibitions of computer art, 'Decode' and 'Digital Pioneers' ongoing at the V&A, this is a timely look at the area. Speakers from all areas of computer art, including practitioners, curators and historians, discuss the past, present and future of this area.
More details
Series
Language
English
Place of publication
Swindon
United Kingdom
Publishing group
BCS Learning & Development Limited
Target group
Professional and scholarly
Dimensions
Height: 297 mm
Width: 210 mm
Thickness: 5 mm
ISBN-13
978-1-906124-64-9 (9781906124649)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Nick Lambert is Researcher at the Department of History of Art and Screen Media at Birkbeck and Principal Investigator on the CAT Project.
Jeremy Gardiner is Senior Research Fellow on the CAT Project.
Francesca Franco is Research Fellow on CAT Project and a lecturer at the Department of History of Art and Screen Media at Birkbeck
Jeremy Gardiner is Senior Research Fellow on the CAT Project.
Francesca Franco is Research Fellow on CAT Project and a lecturer at the Department of History of Art and Screen Media at Birkbeck
Content
INTRODUCTION
KEYNOTE
Post Computer Art - Ontological Undecidability and the Cat with Paint on its Paws
SESSION 1: COMPUTER ART & CYBERNETICS
Digital pioneers: computer-generated art from the V&A's collections
The Interactive Art System
Art of Conversation
The Computer Generated Artworks of Vladimir Bonacic
SESSION 2: COMPUTER ART & TIME
On the Relationship of Computing to the Arts and Culture: an Evolutionary Perspective
Paragraphs on Computer Art, Past and Present
Program, be Programmed or Fade Away: Computers and the Death of Constructivist Art
Impermanent Art: The Essence of Beauty in Imperfection
SESSION 3: COMPUTER ART & SPACE
The Computer as a Dynamic Medium
The Immersive Artistic Experience and the Exploitation of Space
Redefining Sculpture Digitally
The new Ravensbourne
SESSION 4: COMPUTER ART & OUTPUT
Computer Art & Output: The Impassive Line
The Digital Atelier: how subtractive technologies create new forms
Digital Physicality: Printmaking
Models, Macquettes and Art Objects: Making Data Physical
SESSION 5: COMPUTER ART & TECHNOCULTURES
Curating Technocultures
Networks of Freedom: Networks of Control
The Changing Nature of Artists' Practice
Creating Continuity Between Computer Art History and Contemporary Art
KEYNOTE
Post Computer Art - Ontological Undecidability and the Cat with Paint on its Paws
SESSION 1: COMPUTER ART & CYBERNETICS
Digital pioneers: computer-generated art from the V&A's collections
The Interactive Art System
Art of Conversation
The Computer Generated Artworks of Vladimir Bonacic
SESSION 2: COMPUTER ART & TIME
On the Relationship of Computing to the Arts and Culture: an Evolutionary Perspective
Paragraphs on Computer Art, Past and Present
Program, be Programmed or Fade Away: Computers and the Death of Constructivist Art
Impermanent Art: The Essence of Beauty in Imperfection
SESSION 3: COMPUTER ART & SPACE
The Computer as a Dynamic Medium
The Immersive Artistic Experience and the Exploitation of Space
Redefining Sculpture Digitally
The new Ravensbourne
SESSION 4: COMPUTER ART & OUTPUT
Computer Art & Output: The Impassive Line
The Digital Atelier: how subtractive technologies create new forms
Digital Physicality: Printmaking
Models, Macquettes and Art Objects: Making Data Physical
SESSION 5: COMPUTER ART & TECHNOCULTURES
Curating Technocultures
Networks of Freedom: Networks of Control
The Changing Nature of Artists' Practice
Creating Continuity Between Computer Art History and Contemporary Art