
Universal Subgoaling and Chunking
The Automatic Generation and Learning of Goal Hierarchies
Kluwer Academic Publishers
Published on 30. April 1986
Book
Hardback
XXII, 314 pages
978-0-89838-213-6 (ISBN)
Description
Rarely do research paths diverge and converge as neatly and productively as the paths exemplified by the two efforts contained in this book. The story behind these researches is worth recounting. The story, as far as I'm concerned, starts back in the Fall of1976, when John Laird and Paul Rosenbloom, as new graduate students in computer science at Carnegie-Mellon University, joined the Instructible Production System (IPS) project (Rychener, Forgy, Langley, McDermott, Newell, Ramakrishna, 1977; Rychener & Newell, 1978). In those days, production systems were either small or special or both (Newell, 1973; Shortliffe, 1976). Mike Rychener had just completed his thesis (Rychener, 1976), showing how production systems could effectively and perspicuously program the full array of artificial intelligence (AI) systems, by creating versions of Studellt (done in an earlier study, Rychener 1975), EPAM, GPS, King-Pawn-King endgames, a toy-blocks problem solver, and a natural-language input system that connected to the blocks-world system.
More details
Series
Edition
1986 ed.
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Research
Product notice
sewn/stitched
Cloth over boards
Illustrations
XXII, 314 p.
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 21 mm
Weight
653 gr
ISBN-13
978-0-89838-213-6 (9780898382136)
DOI
10.1007/978-1-4613-2277-1
Schweitzer Classification
Other editions
Additional editions

John Laird | Paul Rosenbloom | Allen Newell
Universal Subgoaling and Chunking
The Automatic Generation and Learning of Goal Hierarchies
E-Book
12/2012
Springer
€149.79
Available for download

John Laird | Paul Rosenbloom | Allen Newell
Universal Subgoaling and Chunking
The Automatic Generation and Learning of Goal Hierarchies
Book
02/2012
Springer
€160.49
Shipment within 15-20 days
Content
I. Universal Subgoaling.- 1. Introduction.- 2. The Soar Achitecture.- 3. Empirical Demonstration.- 4. Discussion.- 5. Conclusion.- II. The Chunking of Goal Hierarchies.- 1. Introduction.- 2. Practice.- 3. Stimulus-Response Compatibility.- 4. Goal-Structured Models.- 5. The Xaps3 Architecture.- 6. Simulation Results.- 7. Discussion.- 8. Conclusion.- III. Towards Chunking As A General Learning Mechanism.- 1. Introduction.- 2. Soar-A General Problem-Solving Architecture.- 3. Chunking in Soar.- 4. Demonstration.- 5. Conclusion.- Author Index.- I.- II.- III.