
Graphics Interface 2014
Apple Academic Press Inc.
21st Edition
Published on 6. May 2014
Book
Paperback/Softback
250 pages
978-1-4822-6003-8 (ISBN)
Description
This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
More details
Edition
21st edition
Language
English
Place of publication
Oakville
Canada
Target group
College/higher education
Professional and scholarly
Computer graphics professionals.
Edition type
New edition
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 272 mm
Width: 211 mm
Thickness: 18 mm
Weight
590 gr
ISBN-13
978-1-4822-6003-8 (9781482260038)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Paul G. Kry | Andrea Bunt
Graphics Interface 2014
E-Book
11/2020
21st Edition
Taylor & Francis
€59.49
Available for download

Paul G. Kry | Andrea Bunt
Graphics Interface 2014
E-Book
11/2020
21st Edition
Taylor & Francis
€59.49
Available for download
Previous edition

Faramarz F. Samavati | Kirstie Hawkey
Graphics Interface 2013
Book
07/2013
20th Edition
CRC Press
€79.41
Article exhausted; check for reprint
Persons
Paul G. Kry (McGill University, Montreal, Quebec, Canada) (Edited by) , Andrea Bunt (University of Manitoba, Winnipeg, Canada) (Edited by)
Content
Shading and rendering. Geometric modeling and meshing. Image-based rendering. Image synthesis and realism. Computer animation. Real-time rendering. Non-photorealistic rendering. Interaction techniques. Human interface devices. Augmented reality. Data and information visualization. Mobile computing. Haptic and tangible interfaces. Perception.