
Pocket PC Developer's Guide
Bruce Krell(Author)
Osborne/McGraw-Hill (Publisher)
Published on 10. April 2002
Book
Paperback/Softback
484 pages
978-0-07-213150-5 (ISBN)
Description
This title offers users a way to connect to essential information while away from the office. It shows how to build real-world applications for the growing Pocket PC market and covers creating complete applications by mixing theory and practice.
More details
Series
Language
English
Place of publication
New York
United States
Publishing group
McGraw-Hill Education - Europe
Target group
College/higher education
Professional and scholarly
Product notice
Paperback (trade)
Illustrations
1
Dimensions
Height: 241 mm
Width: 182 mm
Thickness: 33 mm
Weight
934 gr
ISBN-13
978-0-07-213150-5 (9780072131505)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Bruce Krell (Beverly Hills, CA) is an independent software consultant who develops real-time/multithreaded/device driver applications in C, C++, and Java for a variety of companies and government organisations. Krell has extensive Windows teaching experience, conducts hands-on software engineering and programming workshops, and teaches graduate and undergraduate courses at several local universities in the areas of software engineering, computer graphics, operating systems, compiler design, user interfaces including X-Windows and MS Windows, expert systems, and information system engineering. He developed the Java Seminar In A Box (SIB) licensed by Microsoft. Dr. Krell is the co-author of Programming Windows with Visual C++ 6.0, Microsoft Press, and the author of Programming Windows with Java and WFC, IDG Books.
Content
Chapter 1: Overview Chapter 2: Pocket PC Architecture Chapter 3: A Minimal, Easily Tested Pocket PC Program Chapter 4: Using Tab Pages Under Pocket PC Chapter 5: File Input/Output on the Pocket PC Chapter 6: A Drawing Program Chapter 7: A Word Processing Program Chapter 8: A Multithreaded Program Chapter 9: Writing Programs in MFC For The Pocket PC Chapter 10: Developing ActiveX Controls Chapter 11: Using Embedded Databases Chapter 12: Using Bitmaps on the Pocket PC Chapter 13: Using the Serial Port on the Pocket PC Chapter 14: Synchronizing the Desktop With The Pocket PC Chapter 15: Debugging Your Pocket PC Application Chapter 16: Tricks and Hidden Gotchas for Pocket PC Programming