The Basics of S and S-PLUS
Springer (Publisher)
2nd Edition
Published on 1. April 2000
Book
Paperback/Softback
XXII, 382 pages
978-0-387-98961-7 (ISBN)
Article exhausted; check for reprint
Description
A lucid explanation of the basics of S-PLUS at a level suitable for users with little computing or statistical knowledge. Unlike the S-PLUS manuals, the book does not strive to be comprehensive, but instead introduces the most important ideas of S-PLUS through the use of many examples. Each chapter includes a collection of exercises that are accompanied by fully worked-out solutions and detailed comments, and the whole is rounded off with practical hints on how to work efficiently in S-PLUS, making it well-suited for both self-study and as a textbook. This second edition has been updated to incorporate the completely revised S Language and its implementation in S-PLUS, while new chapters have been added to explain the Windows GUI, how to explore relationships in data using the powerful Trellis graphics system, and how to understand and use object-oriented programming. In addition, the programming chapter has been extended to cover some of the more technical but important aspects of S-PLUS.
More details
Series
Edition
2nd ed. 2000. Corr. 2nd printing
Language
English
Place of publication
NY
United States
Target group
College/higher education
Professional and scholarly
Edition type
Revised edition
Illustrations
27
34 s/w Abbildungen, 27 s/w Tabellen
34 figures, references
Dimensions
Height: 235 mm
Width: 159 mm
Thickness: 19 mm
Weight
580 gr
ISBN-13
978-0-387-98961-7 (9780387989617)
DOI
10.1007/b98847
Schweitzer Classification
Other editions
New editions

Andreas Krause | Melvin Olson
The Basics of S-PLUS
Book
07/2002
3rd Edition
Springer
€85.59
Article exhausted; check for reprint
Previous edition
Book
08/1997
Springer
€85.59
Article exhausted; check for reprint
Content
Introduction * Windows User Interface * A First Session * A Second Session * Graphics * Trellis Graphics * Exploring Data * Statistical Modeling * Programming * Object-Oriented Programming * Input and Output * S-PLUS Internals * Tips and Tricks * Information Sources On and Around S-PLUS * References