
Videogames and Metareference
Mapping the Margins of an Interdisciplinary Field
Routledge (Publisher)
1st Edition
Published on 30. June 2025
Book
Hardback
290 pages
978-1-032-88294-9 (ISBN)
Description
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.
Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention.
This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.
Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention.
This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Academic, Postgraduate, and Undergraduate Advanced
Illustrations
55 s/w Photographien bzw. Rasterbilder, 55 s/w Abbildungen
55 Halftones, black and white; 55 Illustrations, black and white
Dimensions
Height: 240 mm
Width: 161 mm
Thickness: 21 mm
Weight
619 gr
ISBN-13
978-1-032-88294-9 (9781032882949)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Theresa Krampe | Jan-Noel Thon
Videogames and Metareference
Mapping the Margins of an Interdisciplinary Field
E-Book
06/2025
Routledge
€0.00
Available for download

Theresa Krampe | Jan-Noel Thon
Videogames and Metareference
Mapping the Margins of an Interdisciplinary Field
E-Book
06/2025
Routledge
€0.00
Available for download
Persons
Theresa Krampe is a Postdoctoral Research Associate at the International Center for Ethics in the Sciences and Humanities (IZEW) at the University of Tuebingen, Germany, and a Guest Researcher in Media Studies at Osnabrueck University, Germany.
Jan-Noel Thon is Professor and Chair of Media Studies and Media Education at Osnabrueck University, Germany.
Jan-Noel Thon is Professor and Chair of Media Studies and Media Education at Osnabrueck University, Germany.
Content
1. Videogames and Metareference: Introduction
2. Metareferentiality as an Indicator of Procedural Poetics
3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective
4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3
5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games
6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins's Inscryption
7. Metareference and Posthuman Subjectivity in Videogames
8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2
9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text
10. "The Name of the Reader": Constructing the Bookish Player in Pentiment
11. Metareference in Comics Games
12. Postdigital Aesthetics in Recent Indie Games
Index
2. Metareferentiality as an Indicator of Procedural Poetics
3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective
4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3
5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games
6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins's Inscryption
7. Metareference and Posthuman Subjectivity in Videogames
8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2
9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text
10. "The Name of the Reader": Constructing the Bookish Player in Pentiment
11. Metareference in Comics Games
12. Postdigital Aesthetics in Recent Indie Games
Index