
Video Games and Social Competence
Rachel Kowert(Author)
Routledge (Publisher)
1st Edition
Published on 15. December 2014
Book
Hardback
246 pages
978-1-138-80426-5 (ISBN)
Description
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user's sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
Reviews / Votes
"Our focus on video games has often been on moral issues, such as gaming and addiction. To date we know little about how games interact with players' social space. Dr. Kowert's book is an important investigation of how gaming impacts the socialization of players. This seminal work provides critical insights into this new medium and how it influences the way we interact on-line and in real-life." -- Christopher J. Ferguson, Stetson University, USAMore details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Illustrations
26 s/w Zeichnungen, 23 s/w Tabellen
23 Tables, black and white; 26 Line drawings, black and white
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 18 mm
Weight
512 gr
ISBN-13
978-1-138-80426-5 (9781138804265)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Rachel Kowert
Video Games and Social Competence
Book
02/2018
1st Edition
Routledge
€73.40
Shipment within 10-20 days

Rachel Kowert
Video Games and Social Competence
E-Book
11/2014
1st Edition
Routledge
€67.49
Available for download

Rachel Kowert
Video Games and Social Competence
E-Book
11/2014
1st Edition
Routledge
€67.49
Available for download
Person
Rachel Kowert is an associate researcher at the University of Muenster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).
Content
1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now