
What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Rune Klevjer(Author)
transcript (Publisher)
1st Edition
Published on 27. September 2022
Book
Paperback/Softback
242 pages
978-3-8376-4579-8 (ISBN)
Description
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Reviews / Votes
»Klevjer's dissertation is still an important and readable work which, despite its comprehensible language and excellent readability does not lose any of its complexity and still a fundamental work on avatar-based games.«More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
1
1 s/w Abbildung
1 SW-Abbildung
Dimensions
Height: 22.5 cm
Width: 14.8 cm
Weight
381 gr
ISBN-13
978-3-8376-4579-8 (9783837645798)
Schweitzer Classification
Other editions
Additional editions

Rune Klevjer
What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
E-Book
10/2022
1st Edition
transcript
€0.00
Available for download
Persons
Author
Rune Klevjer, University of Bergen, Norwegen
Afterword
Stephan Günzel, University of Europe for Applied Sciences (Berlin), Deutschland
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
ISNI: 0000 0000 3287 1637
Jörg Sternagel, Universität Passau, Deutschland
Jörg Sternagel (Dr. phil. habil.) arbeitet als Akademischer Rat am Lehrstuhl für Medienkulturwissenschaft mit dem Schwerpunkt Digitale Kulturen an der Universität Passau. Er ist Mitglied im Beirat der Deutschen Gesellschaft für Ästhetik. Seine Forschungsschwerpunkte sind Alterität, Bildlichkeit, Medialität und Performativität.
ISNI: 0000 0004 0013 3049
Dieter Mersch, Zürcher Hochschule der Künste, Schweiz
Dieter Mersch ist emeritierter Professor fu¨r Ästhetik und Theorie an der Zürcher Hochschule der Künste und bis 2021 Präsident der Deutschen Gesellschaft für Ästhetik.