
Real-Time Vision for Human-Computer Interaction
Springer (Publisher)
Published on 23. August 2005
Book
Hardback
XVIII, 302 pages
978-0-387-27697-7 (ISBN)
Description
200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.
More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Research
Product notice
sewn/stitched
Cloth over boards
Illustrations
XVIII, 302 p.
Dimensions
Height: 245 mm
Width: 164 mm
Thickness: 25 mm
Weight
653 gr
ISBN-13
978-0-387-27697-7 (9780387276977)
DOI
10.1007/0-387-27890-7
Schweitzer Classification
Other editions
Additional editions

Branislav Kisacanin | Vladimir Pavlovic | Thomas S. Huang
Real-Time Vision for Human-Computer Interaction
Book
10/2010
Springer
€160.49
Shipment within 15-20 days

Branislav Kisacanin | Vladimir Pavlovic | Thomas S. Huang
Real-Time Vision for Human-Computer Interaction
E-Book
12/2005
1st Edition
Springer
€149.79
Available for download
Content
RTV4HCI: A Historical Overview.- Real-Time Algorithms: From Signal Processing to Computer Vision.- Advances in RTV4HCI.- Recognition of Isolated Fingerspelling Gestures Using Depth Edges.- Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles.- Flocks of Features for Tracking Articulated Objects.- Static Hand Posture Recognition Based on Okapi-Chamfer Matching.- Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features.- Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters.- A Real-Time Vision Interface Based on Gaze Detection - EyeKeys.- Map Building from Human-Computer Interactions.- Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures.- Epipolar Constrained User Pushbutton Selection in Projected Interfaces.- Looking Ahead.- Vision-Based HCI Applications.- The Office of the Past.- MPEG-4 Face and Body Animation Coding Applied to HCI.- Multimodal Human-Computer Interaction.- Smart Camera Systems Technology Roadmap.