
Beginning Programming
Wrox Press
Published on 15. April 2005
Book
Paperback/Softback
480 pages
978-0-7645-8406-0 (ISBN)
Description
* Programming allows developers to create a sequence of instructions that enable computers to perform certain functions and tasks
* Offering the basic best practices and skills for novice programmers, this book helps readers gain new skills for writing programs and developing applications
* Teaches programming using C++ and explores scripting with JavaScript and VBScript, which are all free and don't require the reader to purchase any software
* Includes programming projects and real-world code examples that can be modified and expanded upon
* Offering the basic best practices and skills for novice programmers, this book helps readers gain new skills for writing programs and developing applications
* Teaches programming using C++ and explores scripting with JavaScript and VBScript, which are all free and don't require the reader to purchase any software
* Includes programming projects and real-world code examples that can be modified and expanded upon
Reviews / Votes
"A welcome addition to Wrox's Beginning series and a good all-round introduction to programming for novices." (Publishing News, 25th March 2005)More details
Edition
1. Auflage
Language
English
Place of publication
United States
Publishing group
John Wiley & Sons Inc
Target group
Adult education
Professional and scholarly
Illustrations
Illustrations
Dimensions
Height: 23.5 cm
Width: 18.8 cm
Thickness: 2.5 cm
Weight
720 gr
ISBN-13
978-0-7645-8406-0 (9780764584060)
Schweitzer Classification
Persons
Adrian and Kathie Kingsley-Hughes have worked in the PC and programming arena for over 10 years, first using their skills to solve real-world problems for industry before later moving on to teaching others to become programmers. In recent years they have had opportunities to teach programming to thousands of aspiring programmers through online classes. There they discovered the joys of teaching programming to people from all walks of life that had no previous background or experience in programming.
Content
Introduction.
Chapter 1: What Is Programming?
Chapter 2: Why Learn to Program?
Chapter 3: How Computers "Read" Code.
Chapter 4: From Concepts to Code -- The Language of Code.
Chapter 5: The Tools for Programming.
Chapter 6: Simple Coding.
Chapter 7: The Structure of Coding.
Chapter 8: Problem Solving.
Chapter 9: Debugging.
Chapter 10: Interface.
Chapter 11: Putting It All Together.
Chapter 12: Interacting with Files.
Chapter 13: The Windows Registry.
Chapter 14: Organizing, Planning, and Version Control.
Chapter 15: Compiling Code and Alternatives to Compiling.
Chapter 16: Distributing Your Project.
Appendix A: Glossary.
Appendix B: Web Resources.
Index.
Chapter 1: What Is Programming?
Chapter 2: Why Learn to Program?
Chapter 3: How Computers "Read" Code.
Chapter 4: From Concepts to Code -- The Language of Code.
Chapter 5: The Tools for Programming.
Chapter 6: Simple Coding.
Chapter 7: The Structure of Coding.
Chapter 8: Problem Solving.
Chapter 9: Debugging.
Chapter 10: Interface.
Chapter 11: Putting It All Together.
Chapter 12: Interacting with Files.
Chapter 13: The Windows Registry.
Chapter 14: Organizing, Planning, and Version Control.
Chapter 15: Compiling Code and Alternatives to Compiling.
Chapter 16: Distributing Your Project.
Appendix A: Glossary.
Appendix B: Web Resources.
Index.