
Heiho The Art of War
Wargames Rules for Large Battles of Sengoku Period Japan, 1560-1615
Pauli Kidd(Author)
Helion & Company (Publisher)
Published on 18. April 2025
Book
Paperback/Softback
76 pages
978-1-80451-712-3 (ISBN)
Description
A set of wargame rules for recreating epic battles of 16th-century Japan, focusing on strategic, large-scale conflicts and unique tactical systems.
Take command of the massed armies of your clans!
Battle to the death for control of Japan.
Heihō - The Art of War is a set of wargames rules for play with miniature figures. It covers the vast, spectacular battles that shock the length and breadth of Japan at the end of the sixteenth century.
These are the games rules that will let you play the battles of Kawanakajima and Sekigahara! Control armies that are Napoleonic in scale, and that use sophisticated tactical systems that were unique to Japan.
Lay your battle plans. Command your subordinates! Allay their treacheries. Blend spearmen, shot, archers, artillery and cavalry into mixed-arms forces, or concentrate your cavalry to sweep the enemy from the field!
Designed for any scale of miniatures, the game is well suited to smaller scales such as 2mm, 6mm, 10 and 15mm. The rules depict massed battles of the period, which saw armies with strengths from 20,000 to 100,000 men.
The game reflects the unique mixed arms deployment styles of the period, as well as the often elaborate battle formations. Games are played on a table divided into square grids - or not, if players want to use more traditional measurement and movement.
Troops are based in 'bases' of several figures on a single base. There are also 'elements' or half bases used to support larger formations (archers, cannon, supply units etc). Base sizes can be of any size desired - so no need to rebase troops that have been based for other systems.
Games systems create unique characteristics for clan troops, and for their commanders. The various great commanders can also have rivalries that may interfere with the best laid plans!
Ippon! To the death!
Take command of the massed armies of your clans!
Battle to the death for control of Japan.
Heihō - The Art of War is a set of wargames rules for play with miniature figures. It covers the vast, spectacular battles that shock the length and breadth of Japan at the end of the sixteenth century.
These are the games rules that will let you play the battles of Kawanakajima and Sekigahara! Control armies that are Napoleonic in scale, and that use sophisticated tactical systems that were unique to Japan.
Lay your battle plans. Command your subordinates! Allay their treacheries. Blend spearmen, shot, archers, artillery and cavalry into mixed-arms forces, or concentrate your cavalry to sweep the enemy from the field!
Designed for any scale of miniatures, the game is well suited to smaller scales such as 2mm, 6mm, 10 and 15mm. The rules depict massed battles of the period, which saw armies with strengths from 20,000 to 100,000 men.
The game reflects the unique mixed arms deployment styles of the period, as well as the often elaborate battle formations. Games are played on a table divided into square grids - or not, if players want to use more traditional measurement and movement.
Troops are based in 'bases' of several figures on a single base. There are also 'elements' or half bases used to support larger formations (archers, cannon, supply units etc). Base sizes can be of any size desired - so no need to rebase troops that have been based for other systems.
Games systems create unique characteristics for clan troops, and for their commanders. The various great commanders can also have rivalries that may interfere with the best laid plans!
Ippon! To the death!
More details
Series
Language
English
Place of publication
Solihull
United Kingdom
Illustrations
28 colour photos, 12 b/w illustrations
Dimensions
Height: 247 mm
Width: 182 mm
Thickness: 10 mm
Weight
257 gr
ISBN-13
978-1-80451-712-3 (9781804517123)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Pauli Kidd is an author, games designer and historian from Perth, Australia. Her fascination with Japanese culture and martial arts began back in the 60's as she watched the adventures of 'Shintaro the Samurai' on TV. Japanese history then became a lifelong passion. Pauli is a 20 year student of the Katori Shinto Ryu, one of the oldest surviving schools of samurai fighting and tactical arts. She is also a student of kendo, jukendo and tankendo. She is also a researcher into Japanese magic, legend and occultism. 'Samurai-wise' - She is also a co-designer of the 'Monogatari' role playing game by Chaosium. Amongst her 40 or so novels in print is the 'Spirit Hunters' series, which follow the adventures of a group of would-be monster hunters in medieval Japan. Pauli's games review channel 'Lace and Steel' runs on Youtube.