
Playful Teaching, Learning Games
New Tool for Digital Classrooms
Myint Swe Khine(Editor)
Sense Publishers
Published on 1. January 2011
Book
Paperback/Softback
144 pages
978-94-6091-458-4 (ISBN)
Description
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.
More details
Series
Language
English
Place of publication
Rotterdam
Netherlands
Target group
Professional and scholarly
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 8 mm
Weight
213 gr
ISBN-13
978-94-6091-458-4 (9789460914584)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
01/2011
Sense Publishers
€114.50
Shipment within 15-20 days