
Patenting the Game
The Nemesis System and the Legal Battle for Video Game Mechanics
Brian Kester(Author)
epubli (Publisher)
1st Edition
Published on 11. March 2026
Book
Paperback/Softback
144 pages
978-3-565-31404-1 (ISBN)
Unfortunately, price unknown
No shipping information available
Description
When "Middle-earth: Shadow of Mordor" released, it introduced a revolutionary feature: the Nemesis System. Enemies remembered you, bore physical scars from previous encounters, and climbed their own military ranks. It was a masterpiece of procedural storytelling. But instead of this mechanic becoming the new standard for the gaming industry, it vanished. Why? Because Warner Bros. successfully patented it, locking a brilliant design concept behind a legal wall.
This book exposes the controversial world of software patents and intellectual property within the video game industry. It explores the dangerous precedent set by patenting game mechanics-a practice that threatens to stifle indie developers and halt medium-wide innovation. What happens when a corporation can legally own the concept of a loading screen mini-game, a dialogue wheel, or a dynamic enemy hierarchy?
Dive into the corporate strategy and legal warfare that dictate how games are made. You will understand the delicate balance between protecting a creator's financial investment and destroying the iterative, shared language of game design that built the industry in the first place.
More details
Language
English
Dimensions
Height: 29.7 cm
Width: 21 cm
Weight
452 gr
ISBN-13
978-3-565-31404-1 (9783565314041)
Schweitzer Classification