
ActionScripting in Flash MX
Phillip Kerman(Author)
New Riders (Publisher)
Published on 5. August 2002
Book
Paperback/Softback
720 pages
978-0-7357-1295-9 (ISBN)
Description
Tap into the full power of Flash MX by learning how and when to employ ActionScripting. ActionScripting in Flash MX is structured into 2 parts. In the Foundation section readers learn general programming theory and how it applies to Flash. Then the book progresses through more complex Flash ActionScripting applications, including functions, arrays, objects, components, and interfacing with external data. Short tasks and real-world analogies demonstrate specific concepts. In the Workshop section, the reader actually builds practical applications that range in complexity from beginner to advanced. At the end of the Workshop section, the reader will actually debug broken scripts.
More details
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 232 mm
Width: 187 mm
Thickness: 35 mm
Weight
1141 gr
ISBN-13
978-0-7357-1295-9 (9780735712959)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Phillip Kerman is an independent programmer, teacher and writer specializing in Macromedia products. His degree in Imaging and Photographic Technology from the Rochester Institute of Technology was earned back when "multimedia" involved programming multiple slide projector presentations with dissolves synchronized to a soundtrack. In 1993, he found Macromedia Authorware a natural fit to his interest and skills. Since then, he's transitioned his expertise from Authorware to Director, and now, to Flash. Phillip is also the author of best-selling book, Sams Teach Yourself Flash 5 in 24 Hours. (067231892X)