
No-Code Video Game Development Using Unity and Playmaker
Michael Kelley(Author)
Productivity Press
1st Edition
Published on 7. June 2016
Book
Paperback/Softback
292 pages
978-1-4987-3565-0 (ISBN)
Description
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!
More details
Language
English
Place of publication
Portland
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Professional Practice & Development
Illustrations
171 s/w Abbildungen
171 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 17 mm
Weight
483 gr
ISBN-13
978-1-4987-3565-0 (9781498735650)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Michael Kelley
No-Code Video Game Development Using Unity and Playmaker
Book
08/2017
1st Edition
CRC Press
€259.98
Shipment within 10-20 days

Michael Kelley
No-Code Video Game Development Using Unity and Playmaker
E-Book
07/2016
1st Edition
CRC Press
€61.99
Available for download

Michael Kelley
No-Code Video Game Development Using Unity and Playmaker
E-Book
07/2016
1st Edition
Routledge
€61.99
Available for download
Person
Michael Kelley
Content
Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File, Scene, and Project. Assets, Saving and Importing Packages. GameObject, the Noun. Component, the Verb. Edit, Window, and Help. The Tool Bar, Local vs. World Space And Pivots. Hierarchy, Everything in Your Scene. Project, Everything Available To You. Scene, Navigate Your New World. Game, When It's Time To Play. Inspector, Take A Look At This! Console, The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations, Conditionals, and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain, Lighting, and Our Art Assets. Mecanim, Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.