
Educational Gameplay and Simulation Evironments
Case Studies and Lessons Learned
Information Science Reference (Publisher)
Published on 31. January 2010
Book
Hardback
530 pages
978-1-61520-731-2 (ISBN)
Description
Games and simulations are not only a rapidly growing source of entertainment in today's world; they are also quite beneficial. They enable players to develop quick-reaction and motor skills, engage cognitive processes, and interact with peers around the globe, thereby enhancing social skills. However, as a result of the rise of games and simulations, educators are struggling to engage their students through more traditional ways of learning. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students.
More details
Language
English
Place of publication
Hershey
United States
Publishing group
IGI Global
Target group
Professional and scholarly
Illustrations
1, black & white illustrations
Dimensions
Height: 286 mm
Width: 221 mm
Thickness: 33 mm
Weight
1578 gr
ISBN-13
978-1-61520-731-2 (9781615207312)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Like his early plays, Ludlam's life was rife with sex, drugs, and the creative ferment that characterized the 60s and 70s. Based on a decade of research, including interviews with 150 people who knew or worked with Ludlam, Kaufman has produced a unique and definitive biography.