
Xamarin.Forms Projects
Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
Packt Publishing
Published on 27. December 2018
Book
Paperback/Softback
416 pages
978-1-78953-750-5 (ISBN)
Description
Explore Xamarin.Forms to develop dynamic applications
Key Features
Explore SQLite through Xamarin to store locations for various location-based applications
Make a real-time serverless chat service by using Azure SignalR service
Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore
Book DescriptionXamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.
In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.
By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.What you will learn
Set up a machine for Xamarin development
Get to know about MVVM and data bindings in Xamarin.Forms
Understand how to use custom renderers to gain platform-specific access
Discover Geolocation services through Xamarin Essentials
Create an abstraction of ARKit and ARCore to expose as a single API for the game
Learn how to train a model for image
classification with Azure Cognitive Services
Who this book is forThis book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.
Key Features
Explore SQLite through Xamarin to store locations for various location-based applications
Make a real-time serverless chat service by using Azure SignalR service
Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore
Book DescriptionXamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.
In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.
By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.What you will learn
Set up a machine for Xamarin development
Get to know about MVVM and data bindings in Xamarin.Forms
Understand how to use custom renderers to gain platform-specific access
Discover Geolocation services through Xamarin Essentials
Create an abstraction of ARKit and ARCore to expose as a single API for the game
Learn how to train a model for image
classification with Azure Cognitive Services
Who this book is forThis book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Target group
Professional and scholarly
US School Grade: College Graduate Student
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 22 mm
Weight
773 gr
ISBN-13
978-1-78953-750-5 (9781789537505)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Johan Karlsson | Daniel Hindrikes
Xamarin.Forms Projects
Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
E-Book
09/2024
Packt Publishing
€31.49
Available for download
Persons
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros. Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Content
Table of Contents
Introduction to Xamarin
A To-do app, building your first app with Xamarin.Forms
A matchmaking app with a richer UX using animations and platform specifics
Building a location tracking app using GPS and maps
Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
Setting up serverless backend for a real time chat app using Azure SignalR service
Building a real time chat app powered by Azure SignalR service
Whack-a-bug
Hot dog or Not - Image classification with machine learning in Azure
Introduction to Xamarin
A To-do app, building your first app with Xamarin.Forms
A matchmaking app with a richer UX using animations and platform specifics
Building a location tracking app using GPS and maps
Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
Setting up serverless backend for a real time chat app using Azure SignalR service
Building a real time chat app powered by Azure SignalR service
Whack-a-bug
Hot dog or Not - Image classification with machine learning in Azure