
Introductory Tiling Theory for Computer Graphics
Craig Kaplan(Author)
Morgan & Claypool Publishers
Published on 30. July 2009
Book
Paperback/Softback
113 pages
978-1-60845-017-6 (ISBN)
Description
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.
More details
Series
Language
English
Place of publication
San Rafael
United States
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 235 mm
Width: 187 mm
ISBN-13
978-1-60845-017-6 (9781608450176)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
- Introduction
- Tiling Basics
- Symmetry
- Tilings by Polygons
- Isohedral Tilings
- Nonperiodic and Aperiodic Tilings
- Survey
- Tiling Basics
- Symmetry
- Tilings by Polygons
- Isohedral Tilings
- Nonperiodic and Aperiodic Tilings
- Survey