
Design and Disability
10 Tales of Accessible Design
V & A Publications (Publisher)
Published on 5. June 2025
Book
Paperback/Softback
144 pages
978-1-83851-057-2 (ISBN)
Description
This visually rich book celebrates design ingenuity - acknowledging the significant contributions of disabled individuals and communities to design and making that point that, simply put, inclusive design is better for all.
Covering ten projects - across fields including fashion, community practices, social media, graphic design, gaming and architecture - Design and Disability delves into the motivations and methods of their creators. It poses questions that are central to their design such as how to balance diverse access needs, what does radical visibility mean and what makes a community.
Design and Disability offers a manifesto for living, now and into the future. It addresses an urgent gap in the literature and is led by disabled communities, emphasizing the importance of recognizing disabled individuals as experts in their own experiences.
Covering ten projects - across fields including fashion, community practices, social media, graphic design, gaming and architecture - Design and Disability delves into the motivations and methods of their creators. It poses questions that are central to their design such as how to balance diverse access needs, what does radical visibility mean and what makes a community.
Design and Disability offers a manifesto for living, now and into the future. It addresses an urgent gap in the literature and is led by disabled communities, emphasizing the importance of recognizing disabled individuals as experts in their own experiences.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
V & A Publishing
Dimensions
Height: 247 mm
Width: 208 mm
Thickness: 16 mm
Weight
566 gr
ISBN-13
978-1-83851-057-2 (9781838510572)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2025
1st Edition
V&A Publishing
€28.49
Available for download
Persons
Natalie D Kane is a curator and writer based in London, UK.
They are Curator of Digital Design at the V&A within the Art, Architecture,
Design and Photography Department. With the V&A, they curated the official
U.K. pavilion at the 2018 London Design Biennale, and the official U.K.
pavilion at the 2019 XXII Milan Triennale, showing the work of Forensic
Architecture. Natalie is on the Advisory Board for the Society for Computers
and Law and was a 2019 recipient of an Art Fund New Collecting Award.
Reuben Liebeskind is a researcher, writer, and curator from
East London. Their background is in visual culture, carceral studies, and
community engagement. They are currently an Exhibition Research Assistant at
the V&A, having previously worked on the program team at Grand Union
Gallery. Their work has been presented at the 5th International Conference for
Carceral Geography and published in Third Text, The Funambulist, and Framing
the Penal Colony.
They are Curator of Digital Design at the V&A within the Art, Architecture,
Design and Photography Department. With the V&A, they curated the official
U.K. pavilion at the 2018 London Design Biennale, and the official U.K.
pavilion at the 2019 XXII Milan Triennale, showing the work of Forensic
Architecture. Natalie is on the Advisory Board for the Society for Computers
and Law and was a 2019 recipient of an Art Fund New Collecting Award.
Reuben Liebeskind is a researcher, writer, and curator from
East London. Their background is in visual culture, carceral studies, and
community engagement. They are currently an Exhibition Research Assistant at
the V&A, having previously worked on the program team at Grand Union
Gallery. Their work has been presented at the 5th International Conference for
Carceral Geography and published in Third Text, The Funambulist, and Framing
the Penal Colony.
Content
1. How to Build a Network
2. How to Play a Game
3. How to Design a Font
4. How to Design a Home
5. How to Design a Neighbourhood
6. How to Start a Club
7. How to Protest
8. How to Make an Image
9. How to Dress Well
10. How to Start a Studio
2. How to Play a Game
3. How to Design a Font
4. How to Design a Home
5. How to Design a Neighbourhood
6. How to Start a Club
7. How to Protest
8. How to Make an Image
9. How to Dress Well
10. How to Start a Studio