
An Introduction to Computer Science Using Java
McGraw-Hill Professional (Publisher)
2nd Edition
Published on 16. January 2002
Book
Paperback/Softback
608 pages
978-0-07-112232-0 (ISBN)
Description
An Introduction to Computer Science Using Java by Kamin and Mickunas is designed for a CS1/Intro to Programming course in which java is used. The authors emphasize the process of programming, which involves teaching students how to develop correct, efficient, well-structed and stylish programs.This edition has been overhauled to teach objects early and aggressively. In order to enable this approach, the authors have developed their own library of classes that they provide with the book, called CSLib. GUI-based applications are taught at the beginning of the book and applets and the AWT are introduced later.One of the unique aspects of the text are the debugging sections. In appropriate places throughout the text, the authors provide students with information on debugging. In addition, there are such pedagogical aids as warning signs, and wide range of exercises. They have also added additional quick review exercises throughout the chapter.
More details
Edition
2nd edition
Language
English
Place of publication
United States
Publishing group
McGraw-Hill Education - Europe
Target group
College/higher education
Illustrations
illustrations
Dimensions
Height: 229 mm
Width: 178 mm
Thickness: 28 mm
Weight
1111 gr
ISBN-13
978-0-07-112232-0 (9780071122320)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition
Samuel N. Kamin | etc. | Edward M. Reingold
An Introduction to Computer Science Using Java
Book
06/1998
McGraw-Hill Education (ISE Editions)
€45.79
Article exhausted; check for reprint
Content
1 What Is Programming? 2 Classes and Methods I 3 Fundamental Data Types of Java 4 Decision Making 5 Classes and Objects II: Classes with Multiple Methods 6 Iteration 7 Classes and Methods III: Working with Objects 8 One-Dimensional Arrays 9 Nested Loops and Two-Dimensional Arrays 10 Classes and Methods IV: Static Methods and Variables 11 The Java AWT Part I: Mouse Events (Optional) 12 Inheritance and Exceptions 13 Java AWT Part II (Optional) 14 Recursion 15 Text Processing and File Input/Output 16 Case Study: The Game of Reversi Appendix A Other Java Features Appendix B Precedence Rules Appendix C Classes in the Java API Appendix D Class Diagrams