
Innovating with Augmented Reality
Applications in Education and Industry
Auerbach (Publisher)
1st Edition
Published on 12. March 2025
Book
Paperback/Softback
188 pages
978-1-032-15119-9 (ISBN)
Description
Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0.
Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process.
The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book's final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process.
The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book's final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic
Illustrations
92 s/w Abbildungen, 92 s/w Zeichnungen
92 Line drawings, black and white; 92 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 11 mm
Weight
324 gr
ISBN-13
978-1-032-15119-9 (9781032151199)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

P. Kaliraj | Devi Thirupathi
Innovating with Augmented Reality
Applications in Education and Industry
Book
12/2021
1st Edition
Auerbach
€155.50
Shipment within 10-20 days

P. Kaliraj | Devi Thirupathi
Innovating with Augmented Reality
Applications in Education and Industry
E-Book
12/2021
1st Edition
Auerbach
€63.49
Available for download

P. Kaliraj | Devi Thirupathi
Innovating with Augmented Reality
Applications in Education and Industry
E-Book
12/2021
1st Edition
Auerbach
€63.49
Available for download
Content
Preface. Acknowledgments. Editors Biographies. Contributors. 1 Augmented Reality. 2 Industry 4.0: Augmented and Virtual Reality in Education. 3 Augmented Reality Changing the Food and Beverage Industries. 4 Augmented Reality: A Boon for the Teaching and Learning Process. 5 New Horizons for Learning: Augmented Reality in Education. 6 Gamification for Education 5.0. 7 Augmented Reality Apps: A Developer's Perception. 8 Modernized Healthcare Using Augmented Reality. Appendix. Index.