
Culture at Play: How Video Games Influence and Replicate Our World
Brill (Publisher)
Published on 19. November 2020
Book
Paperback/Softback
152 pages
978-90-04-37338-9 (ISBN)
Description
What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.
More details
Series
Language
English
Place of publication
Leiden
Netherlands
Target group
Professional and scholarly
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 234 mm
Width: 155 mm
Thickness: 8 mm
Weight
222 gr
ISBN-13
978-90-04-37338-9 (9789004373389)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Lindsey Joyce, Ph.D., is a former lecturer of Game Studies at the University of Texas at Dallas. Her work focuses primarily on digital interactive narrative system design and can be found via Inter-Disciplinary Press, Brill, and McFarland Press.
Victor Navarro-Remesal, Ph.D., is a researcher in Game Studies and assistant professor at CESAG (Comillas Pontifical University), and a specialist in East Asian Studies. He has published books and papers on freedom, ethics, and narrative in videogames.
Victor Navarro-Remesal, Ph.D., is a researcher in Game Studies and assistant professor at CESAG (Comillas Pontifical University), and a specialist in East Asian Studies. He has published books and papers on freedom, ethics, and narrative in videogames.
Content
?Notes on Contributors
0 Video Games, Culture, and Everything: An Introduction
?Victor Navarro-Remesal
Players: Types and Identities
1 Is Your Masculinity Threatened? Then You're Not Man Enough to Play: Robot Unicorn Attack 2 and Beyond the Gender Challenge
?Peter Feer and Robin Skinner
2 We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design
?Bradley McAvoy-James and Bobbie Fletcher
3 Empowering Avatars: The Impact of In-Game Presence on Everyday Functioning
?Marta Tyminska
4 Without so Much as a Word: Non-Verbal Performances of Masculine Identity in Adolescent Call of Duty Players
?Gareth Healey
The Human/The Machine: Agents, Ethics, and Affect
5 Agents in Space and Time: Fundamentals of Interactive Narrative Systems
?Lindsey Joyce
6 Killswitch Engage: Ethics in Game Design
?Armin Lippitz
7 Pushing the Lever: Rule-Consequentialism and Utilitarianism in Life is Strange
?Patrick Goritschnig
8 Light My (Camp-)Fire: Affect and Incitement in Firewatch
?Rene Reinhold Schallegger
Compassion, Recognition, and the Interpersonal
9 Representing Interpersonal Relationships in Videogame Terms
?Sarah Faber
10 Press X to recognize the Other's Suffering: Compassion and Recognition in Games
?Victor Navarro-Remesal and Ignacio Bergillos
Learning through Play
11 Toward Engaging Educational Digital Games
?Stephen Mallory
12 Serious Topics and Fun Games: 'Hidden in the Zoo'
?Niklas Torstensson and Tarja Susi
13 'You Can Deny Seriousness, but You Can't Deny Play': Emergent Resistance to Purposive Games
?Luca Morini
?Index
0 Video Games, Culture, and Everything: An Introduction
?Victor Navarro-Remesal
Players: Types and Identities
1 Is Your Masculinity Threatened? Then You're Not Man Enough to Play: Robot Unicorn Attack 2 and Beyond the Gender Challenge
?Peter Feer and Robin Skinner
2 We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design
?Bradley McAvoy-James and Bobbie Fletcher
3 Empowering Avatars: The Impact of In-Game Presence on Everyday Functioning
?Marta Tyminska
4 Without so Much as a Word: Non-Verbal Performances of Masculine Identity in Adolescent Call of Duty Players
?Gareth Healey
The Human/The Machine: Agents, Ethics, and Affect
5 Agents in Space and Time: Fundamentals of Interactive Narrative Systems
?Lindsey Joyce
6 Killswitch Engage: Ethics in Game Design
?Armin Lippitz
7 Pushing the Lever: Rule-Consequentialism and Utilitarianism in Life is Strange
?Patrick Goritschnig
8 Light My (Camp-)Fire: Affect and Incitement in Firewatch
?Rene Reinhold Schallegger
Compassion, Recognition, and the Interpersonal
9 Representing Interpersonal Relationships in Videogame Terms
?Sarah Faber
10 Press X to recognize the Other's Suffering: Compassion and Recognition in Games
?Victor Navarro-Remesal and Ignacio Bergillos
Learning through Play
11 Toward Engaging Educational Digital Games
?Stephen Mallory
12 Serious Topics and Fun Games: 'Hidden in the Zoo'
?Niklas Torstensson and Tarja Susi
13 'You Can Deny Seriousness, but You Can't Deny Play': Emergent Resistance to Purposive Games
?Luca Morini
?Index