
Developing Video Game Literacy in the EFL Classroom
A Qualitative Analysis of 10th Grade Classroom Game Discourse
Roger Dale Jones(Author)
Narr Francke Attempto (Publisher)
1st Edition
Published on 16. July 2018
Book
Paperback/Softback
361 pages
978-3-8233-8248-5 (ISBN)
Description
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
More details
Series
Edition
1. Auflage
Language
English
Place of publication
Germany
Product notice
Klappenbroschur
Dimensions
Height: 22 cm
Width: 15 cm
Weight
508 gr
ISBN-13
978-3-8233-8248-5 (9783823382485)
Schweitzer Classification
Other editions
Additional editions

Roger Dale Jones
Developing Video Game Literacy in the EFL Classroom
A Qualitative Analysis of 10th Grade Classroom Game Discourse
E-Book
07/2018
1st Edition
Narr Francke Attempto Verlag
€51.20
Available for download
Person
Dr. Roger Dale Jones lehrt Medien-, Kultur- und Literaturdidaktik an der Technische Universität Braunschweig.