
How to Program Using Java
Red Globe Press
Published on 27. May 2004
Book
Paperback/Softback
384 pages
978-1-4039-1223-7 (ISBN)
Description
A humorous and friendly introduction to programming for undergraduate students meeting the subject for the first time. Using Java as a running example, the authors outline the principles of programming that will serve as a valuable foundation in good practice for when students meet other languages in later courses. Packed with cartoons and entertaining examples, this book is an accessible, student-friendly guide to programming for beginners.
More details
Edition
2004
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
Professional and scholarly
College/higher education
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 20 mm
Weight
570 gr
ISBN-13
978-1-4039-1223-7 (9781403912237)
DOI
10.1007/978-0-230-80243-8
Schweitzer Classification
Persons
TONY JENKINS is a Senior Teaching Fellow in the School of Computing at the University of Leeds. His main area of research lies in innovative approaches to the teaching of computing, and especially introductory programming. He has written and spoken widely on the best ways to teach programming, and was awarded an MSc by the University of Kent in 2002 for research on the best ways to go about teaching it.
GRAHAM HARDMAN works as a Computer Support Officer in the School of Computing at the University of Leeds. He is an experienced programmer in C, Java, Perl and Python.
GRAHAM HARDMAN works as a Computer Support Officer in the School of Computing at the University of Leeds. He is an experienced programmer in C, Java, Perl and Python.
Content
What This Book Is.- Programming.- The Mechanics.- Before You Start.- Objects. The Building Block.- A Word on Analysis and Design.- A First Look.- Programming (Don't Panic!).- The Basics.- Input.- A Word on Testing.- A First Class.- Classes and Objects.- Get Your Hands Off My Data!.- Making Things Happen. Sometimes.- Making Things Happen. Again and Again.- More Methods.- Collections.- A Case Study.- More on Testing.- Onward!.- Further Reading, Web-Sites and Other Resources.- Java Reference and Examples.- C++ and C#.- Glossary.- Index.