
How to Program Using C++
Tony Jenkins(Author)
Palgrave Macmillan (Publisher)
Published on 3. March 2003
Book
Paperback/Softback
392 pages
978-0-333-99025-4 (ISBN)
Description
This title is an introduction to programming for undergraduate students meeting the subject for the first time. Using C++ as a running example, Jenkins outlines the principles of programming that should serve as a valuable foundation in good practice for when students meet other languages in later courses. Packed with cartoons and entertaining examples, this book is an accessible, student-friendly guide to programming for beginners.
Reviews / Votes
'This isn't a reference book, or a fast-track course in C++ for experienced programmers. It is a serious attempt to help novice programmers become more confident practitioners of the craft...The book has a refreshingly light-hearted style quite unlike that of most programming texts, and you will be hard-pressed to find a friendlier or more accessible introduction to C++ and programming in general'. - Dr Nick Efford, Senior Teaching Fellow, University of LeedsMore details
Language
English
Place of publication
Basingstoke
United Kingdom
Target group
College/higher education
Illustrations
cartoons, further reading, web-sites, index
Dimensions
Height: 234 mm
Width: 155 mm
Thickness: 23 mm
Weight
591 gr
ISBN-13
978-0-333-99025-4 (9780333990254)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
TONY JENKINS is a Senior Teaching Fellow in the School of Computing at the University of Leeds. His main area of research lies in innovative approaches to the teaching of computing, and especially introductory programming. He has written and spoken widely on the best ways to teach programming, and was awarded an MSc by the University of Kent in 2002 for research on the best ways to go about teaching it.
Content
What This Book Is Programming The Mechanics Learning to Program Objects. The Building Block A Word on Analysis and Design Programming (Don't Panic!) The Basics Input and Output A Word on Testing Defining C++ Objects Using C++ Objects Get Your Hands Off My Data! Making Things Happen. Sometimes. Making Things Happen. Again and Again. More Methods Making Things Happen. In Bite-Size Chunks. Collections of Things A Case Study More on Testing Onward! C++ Reference and Examples Further Reading, Web-Sites and Other Resources Index