
Getting StartED with Java
Jonathan Jackson(Author)
Friends of ED (Publisher)
Published on 11. July 2011
Book
Paperback/Softback
300 pages
978-1-4302-2784-7 (ISBN)
Description
There are so many different subsets of Java across the Java Platform-Java SE, Java EE, Java ME, Java FX-that it's hard to know where to start. The answer is right here! Getting StartED with Java is a complete beginner's guide to the Java Platform that cuts through all of the confusion and guides you through creating applications in Java. The beauty of Java is that once you've learned the basics of the language, you can write applications to run on anything from your desktop PC, to your mobile phone, to the Internet. You will come to grips with the Java Development Kit and follow step-by-step examples to learn how to write your first programs in Java.
* Absolute beginner's guide to the Java language * Clear, friendly, no-nonsense approach cuts through the jargon * A wealth of step-by-step examples and sample programs to get you started with Java What you'll learn* What the Java Platform is, and how the different parts of it fit together * How to install the Java Development Kit and the Java Runtime Environment * The basics of programming from the ground up with jargon-free explanation * How to write applications using Java that will run on almost any device * The fundamentals of object-oriented programming-a structured style of programming that isn't as hard as you think * How to create web applications in Java, and the basics of Java FX Who this book is for This book is for anyone wanting to understand what Java is, whether they intend to program or not, and anyone intending to begin programming in the Java language.
* Absolute beginner's guide to the Java language * Clear, friendly, no-nonsense approach cuts through the jargon * A wealth of step-by-step examples and sample programs to get you started with Java What you'll learn* What the Java Platform is, and how the different parts of it fit together * How to install the Java Development Kit and the Java Runtime Environment * The basics of programming from the ground up with jargon-free explanation * How to write applications using Java that will run on almost any device * The fundamentals of object-oriented programming-a structured style of programming that isn't as hard as you think * How to create web applications in Java, and the basics of Java FX Who this book is for This book is for anyone wanting to understand what Java is, whether they intend to program or not, and anyone intending to begin programming in the Java language.
More details
Edition
2010 ed.
Language
English
Place of publication
United States
Publishing group
APress
Target group
Professional and scholarly
Popular/general
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-4302-2784-7 (9781430227847)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Jonathan Jackson (BSc Geology/Geography, MSc Surveying, Sun Certified Java Programmer for the 5 and 6 versions). Working in IT development, primarily web-related applications for 9 years, and programming in Java for 7 of them.Currently a Senior Developer for large media publishing company, and working on his own software projects in his spare time, predominantly in Java.
Content
SECTION 1: INTRODUCTION Chapter 1: What is Java, and how does it work?Chapter 2: Installing Java and running your first Java application
SECTION 2: LEARNING THE LANGUAGEChapter 3: Dipping your toes into programming using the Java Development KitChapter 4: The Building Blocks of Java - handling data to create a simple calculatorChapter 5: Key code constructs - controlling the flow of your applications to create a simple guessing gameChapter 6: Classes - What is a class, and why do you need them? Chapter 7: Packaging and Modifiers - how to prepare your applications for distributionChapter 8: Workshop - pooling all of your knowledge so far to create your first Java game
SECTION 3: TAKING YOUR JAVA JOURNEY FURTHERChapter 9: Libraries - You don't need to code everything yourself! Chapter 10: Using Java AWT and Swing to create your own rich user interfacesChapter 11: Using the Java Media Framework to create yourself a video playerChapter 12: Workshop II - creating something wonderful using 3rd party libraries
SECTION 2: LEARNING THE LANGUAGEChapter 3: Dipping your toes into programming using the Java Development KitChapter 4: The Building Blocks of Java - handling data to create a simple calculatorChapter 5: Key code constructs - controlling the flow of your applications to create a simple guessing gameChapter 6: Classes - What is a class, and why do you need them? Chapter 7: Packaging and Modifiers - how to prepare your applications for distributionChapter 8: Workshop - pooling all of your knowledge so far to create your first Java game
SECTION 3: TAKING YOUR JAVA JOURNEY FURTHERChapter 9: Libraries - You don't need to code everything yourself! Chapter 10: Using Java AWT and Swing to create your own rich user interfacesChapter 11: Using the Java Media Framework to create yourself a video playerChapter 12: Workshop II - creating something wonderful using 3rd party libraries