Game Zone
Playgrounds between Virtual Scenarios and Reality
Alberto Iacovoni(Author)
Birkhäuser Verlag GmbH
1st Edition
Published on 5. December 2003
Book
Paperback/Softback
93 pages
978-3-7643-0151-4 (ISBN)
Description
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs.
The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
More details
Series
Language
English
Place of publication
Basel/Berlin/Boston
Switzerland
Target group
College/higher education
Professional and scholarly
Professional/practitioner
Product notice
Klappenbroschur
Illustrations
83 farbige Abbildungen, 30 s/w Abbildungen
83 Illustrations, color; 30 Illustrations, black and white
Weight
180 gr
ISBN-13
978-3-7643-0151-4 (9783764301514)
Schweitzer Classification