
The World of Fallout
Kenton Taylor Howard(Author)
Routledge (Publisher)
1st Edition
Published on 20. July 2023
Book
Hardback
108 pages
978-1-032-49810-2 (ISBN)
Description
Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.
Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates - diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 - and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design.
This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.
Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates - diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 - and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design.
This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Academic, Postgraduate, and Undergraduate Advanced
Illustrations
7 s/w Abbildungen, 7 s/w Photographien bzw. Rasterbilder
7 Halftones, black and white; 7 Illustrations, black and white
Dimensions
Height: 198 mm
Width: 129 mm
Weight
120 gr
ISBN-13
978-1-032-49810-2 (9781032498102)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Kenton Taylor Howard
The World of Fallout
Book
11/2024
1st Edition
Routledge
€31.70
Shipment within 10-20 days

Kenton Taylor Howard
The World of Fallout
E-Book
07/2023
1st Edition
Routledge
€25.99
Available for download

Kenton Taylor Howard
The World of Fallout
E-Book
07/2023
1st Edition
Routledge
€25.99
Available for download
Person
Kenton Taylor Howard is a Lecturer in the Games and Interactive Media program at the University of Central Florida, USA. His research interests include video games, critical theory, and teaching. His work has been published in journals such as Transactions of the Digital Games Research Association, the Well Played journal, and One Shot: A Journal of Critical Play and Games.
Content
Introduction: War Never Changes, But Fallout Does 1. Origins of the World of Fallout: Fallout 1 and Fallout 2 2. Reviving the World of Fallout: Fallout 3 and Fallout 4 3. Expanding the World of Fallout: Fallout Spinoff Games 4. The World of Fallout as Told by Fans: Fallout 76, Fallout Mods, and Fallout Tabletop Games Conclusion: Success and Failure, Design Strategies, and the Future of the World of Fallout