
Inter/vention
Free Play in the Age of Electracy
Jan Rune Holmevik(Author)
MIT Press
1st Edition
Published on 23. March 2012
Book
Hardback
232 pages
978-0-262-01705-3 (ISBN)
Description
In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer--electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically; and in game studies, between ludology and narratology. Games studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: play invented the field of ludology. Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.
More details
Series
Language
English
Place of publication
Cambridge, Mass.
United States
Publishing group
MIT Press Ltd
Target group
Professional and scholarly
Interest Age: From 18 years
Illustrations
5 Schaubilder
5 figures
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 21 mm
Weight
454 gr
ISBN-13
978-0-262-01705-3 (9780262017053)
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E-Book
03/2012
MIT Press
€30.99
Available for download
Persons
Jan Rune Holmevik is Assistant Professor in the Department of English at Clemson University. Ian Bogost is Professor of Digital Media at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC.
Author
Clemson University
Afterword
ProfessorGeorgia Institute of Technology
Foreword