
The Computer-Animated Film
Industry, Style and Genre
Christopher Holliday(Author)
Edinburgh University Press
Published on 15. May 2018
Book
Hardback
272 pages
978-1-4744-2788-3 (ISBN)
Description
Widely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.
Reviews / Votes
The Computer-Animated Film is ambitious in its scope and comprehensive in its coverage, which alone would make a go-to text in the still-comparatively underserved field of contemporary animation. On top of this, its intelligent critique and potentially controversial genre-based approach make it an engaging read for experienced animation scholars.' -- Sam Summers * animationstudies 2.0 * Holliday writes with an appealing style, covering the changing fortunes of the computer-animation industry with verve and appeal. -- Paul Taberham, Arts University Bournemouth * Projections 14.2 * Holliday persuasively argues that contemporary computer animation feature films constitute a genre in their own right. Re-positioning genre through fresh configurations of how computer animated films relate to each other, he analyzes their ideologically-charged formal and technical characteristics, successfully revealing new systems of textual properties and affordances. Insisting that the very 'animatedness' of computer animation invokes a revision of the traditional cartoon, conventional film tropes and digital moving images, Holliday properly traces the influence of animation in the re-invention of mainstream movies per se. -- Professor Paul Wells, Animation Academy, Loughborough UniversityMore details
Language
English
Place of publication
Edinburgh
United Kingdom
Target group
Professional and scholarly
Product notice
sewn/stitched
Cloth over boards
Illustrations
20 black and white illustrations
Dimensions
Height: 249 mm
Width: 160 mm
Thickness: 20 mm
Weight
476 gr
ISBN-13
978-1-4744-2788-3 (9781474427883)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
05/2018
1st Edition
Edinburgh University Press
€29.49
Available for download

E-Book
05/2018
1st Edition
Edinburgh University Press
€29.49
Available for download
Person
Dr Christopher Holliday is Senior Lecturer in Liberal Arts and Visual Cultures Education at King's College London. He is the author of The Computer-Animated Film (2018, EUP) and editor of Fantasy/Animation (2018, Routledge) and Snow White and the Seven Dwarfs (2021, Bloomsbury).
Content
Table of Contents
List of illustrations
Acknowledgements
Introduction
1. Falling with style? The Computer-Animated Film and Genre
2. Towards a Journey Narrative syntax
3. Notes on a Luxo world
4. Computer-Animated Films and Anthropomorphic Subjectivity
5. Object Transformation and the Spectacle of Scrap
6. Pixar, Performance and Puppets
7. Monsters, Synch: A Taxonomy of the Star Voice
8. From Wile E. to Wall-E: Computer-Animated Film Comedy
9. Dreamworks Animation, Metalepsis and Diegetic Deconstruction
10. The Mannerist Game
Conclusion: Satisfying a Spirit of Adventure
Bibliography
Index
List of illustrations
Acknowledgements
Introduction
1. Falling with style? The Computer-Animated Film and Genre
2. Towards a Journey Narrative syntax
3. Notes on a Luxo world
4. Computer-Animated Films and Anthropomorphic Subjectivity
5. Object Transformation and the Spectacle of Scrap
6. Pixar, Performance and Puppets
7. Monsters, Synch: A Taxonomy of the Star Voice
8. From Wile E. to Wall-E: Computer-Animated Film Comedy
9. Dreamworks Animation, Metalepsis and Diegetic Deconstruction
10. The Mannerist Game
Conclusion: Satisfying a Spirit of Adventure
Bibliography
Index