
Innovation Games
Creating Breakthrough Products Through Collaborative Play
Luke Hohmann(Author)
Addison Wesley (Publisher)
Published on 14. September 2006
Book
Paperback/Softback
192 pages
978-0-321-43729-7 (ISBN)
Description
Innovation Through Understandingsm
The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can't explain what they want. Now, there's a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers' true, hidden needs and desires.
You'll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.
Learn how your customers define success
Discover what customers don't like about your offerings
Uncover unspoken needs and breakthrough opportunities
Understand where your offerings fit into your customers' operations
Clarify exactly how and when customers will use your product or service
Deliver the right new features, and make better strategy decisions
Increase empathy for the customers' experience within your organization
Improve the effectiveness of the sales and service organizations
Identify your most effective marketing messages and sellable features
Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can't explain what they want. Now, there's a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers' true, hidden needs and desires.
You'll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.
Learn how your customers define success
Discover what customers don't like about your offerings
Uncover unspoken needs and breakthrough opportunities
Understand where your offerings fit into your customers' operations
Clarify exactly how and when customers will use your product or service
Deliver the right new features, and make better strategy decisions
Increase empathy for the customers' experience within your organization
Improve the effectiveness of the sales and service organizations
Identify your most effective marketing messages and sellable features
Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
More details
Language
English
Place of publication
New Jersey
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Height: 224 mm
Width: 202 mm
Thickness: 12 mm
Weight
400 gr
ISBN-13
978-0-321-43729-7 (9780321437297)
Schweitzer Classification
Other editions
Additional editions

E-Book
04/2021
1st Edition
Addison Wesley
€47.49
Available for download

E-Book
08/2006
1st Edition
Addison Wesley
from
€18.34
Available for download
Person
Luke Hohmann is the founder and CEO of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting firm. Luke is also the author of Beyond Software Architecture: Creating and Sustaining Winning Solutions and Journey of the Software Professional: A Sociology of Software Development. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E in computer science and engineering from the University of Michigan. While at Michigan he studied cognitive psychology and organizational behavior in addition to data structures and artificial intelligence. He is a former National Junior Pairs Figure Skating Champion and American College of Sports Medicine certified aerobics instructor. A member of the PDMA, ACM, and IEEE, in his spare time he enjoys roughhousing with his four kids, his wife's cooking, and long runs in the Santa Cruz mountains (because he really does enjoy his wife's cooking).
Content
About the Author xix
Foreword xxi
Preface xxiii
Acknowledgments xxix
Part One: The Why and the How of Innovation Games 1
Part Two: The Games 47
Prune the Product Tree 48
Remember the Future 56
Spider Web 62
Product Box 68
Buy a Feature 76
Start Your Day 84
Show and Tell 92
Me and My Shadow 96
Give Them a Hot Tub 102
The Apprentice 106
20/20 Vision 110
Speed Boat 118
Part Three: Tools and Templates 127
Conclusion 151
Index 153
Foreword xxi
Preface xxiii
Acknowledgments xxix
Part One: The Why and the How of Innovation Games 1
Part Two: The Games 47
Prune the Product Tree 48
Remember the Future 56
Spider Web 62
Product Box 68
Buy a Feature 76
Start Your Day 84
Show and Tell 92
Me and My Shadow 96
Give Them a Hot Tub 102
The Apprentice 106
20/20 Vision 110
Speed Boat 118
Part Three: Tools and Templates 127
Conclusion 151
Index 153