
Tradigital Blender
A CG Animator's Guide to Applying the Classical Principles of Animation
Roland Hess(Author)
Focal Press
1st Edition
Published on 13. June 2011
Book
Paperback/Softback
312 pages
978-0-240-81757-6 (ISBN)
Description
Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at http://www.focalpress.com/cw/hess-9780240817576/.
Reviews / Votes
"2011 PROSE Award Winner for Art Technique"Focal Press/Elsevier Science and TechnologyTradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Roland Hess
"For those who'd like to get their models moving, Tradigital Blender offers an in-depth guide to character animation in Blender. The book contains over 300 pages of tuition, covering everything from planning your piece, workflow tips and advice, plus more. It's $44.95, plus you also get access to project files and a companion website with 40 videos to help you tackle the tasks at hand. Visit www.focalpress.com for a closer look."--3D Artist News.com
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
400 farbige Abbildungen
400 Illustrations, color
Dimensions
Height: 247 mm
Width: 189 mm
Thickness: 22 mm
Weight
764 gr
ISBN-13
978-0-240-81757-6 (9780240817576)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Roland Hess
Tradigital Blender
A CG Animator's Guide to Applying the Classical Principles of Animation
Book
07/2017
1st Edition
Routledge
€235.50
Shipment within 10-20 days

E-Book
03/2013
1st Edition
Routledge
€65.99
Available for download

E-Book
03/2013
1st Edition
Routledge
€65.99
Available for download
Person
Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)
Content
Tradigital Blender
Chapter 1: Overview
Chapter 2: Blender's Animation Tools and Workspaces
Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING
Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH
Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH
Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT .
Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS
Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION
Chapter 9: Specific Techniques.
Chapter 10: Rendering and compilation
Chapter 1: Overview
Chapter 2: Blender's Animation Tools and Workspaces
Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING
Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH
Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH
Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT .
Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS
Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION
Chapter 9: Specific Techniques.
Chapter 10: Rendering and compilation