
Computer Graphics with Open GL
Pearson New International Edition
Pearson Education Limited (Publisher)
4th Edition
Published on 8. August 2013
Book
Paperback/Softback
824 pages
978-1-292-02425-7 (ISBN)
Description
For junior- to graduate-level courses in computer graphics.
Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
More details
Language
English
Place of publication
Harlow
United Kingdom
Target group
College/higher education
Dimensions
Height: 276 mm
Width: 216 mm
Thickness: 44 mm
Weight
2001 gr
ISBN-13
978-1-292-02425-7 (9781292024257)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Donald D. Hearn | Pauline Baker | Warren Carithers
Computer Graphics with Open GL
Pearson New International Edition
E-Book
08/2013
4th Edition
Pearson
from
€42.80
Available for download
Previous edition

Donald D. Hearn | M. Pauline Baker | Warren Carithers
Computer Graphics with Open GL
International Edition
Book
01/2011
4th Edition
Pearson
€173.31
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Content
- 1 Computer Graphics Hardware
- 2 Computer Graphics
- 3 Graphics Output Primitives
- 4 Attributes of Graphics Primitives
- 5 Implementation Algorithms for Graphics Primitives and Attributes
- 6 Two-Dimensional Geometric Transformations
- 7 Two-Dimensional Viewing
- 8 Three-Dimensional Geometric Transformations
- 9 Three-Dimensional Viewing
- 10 Hierarchical Modeling
- 11 Computer Animation
- 12 Three-Dimensional Object Representations
- 13 Spline Representations
- 14 Visible-Surface Detection Methods
- 15 Illumination Models and Surface-Rendering Methods
- 16 Texturing and Surface-Detail Methods
- 17 Color Models and Color Applications
- 18 Interactive Input Methods and Graphical User Interfaces
- 19 Global Illumination
- 20 Programmable Shaders
- 21 Algorithmic Modeling
- 22 Visualization of Data Sets
- A Mathematics for Computer Graphics
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B Graphics File Formats