
Computer Graphics, C Version
International Edition
Pearson (Publisher)
2nd Edition
Published on 14. June 1996
Book
Paperback/Softback
652 pages
978-0-13-578634-5 (ISBN)
Article exhausted; check for reprint
Description
For junior- to graduate-level courses in computer graphics. Also, widely used for professional self-study.
Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style. A free Open GL supplement is available via the texts Prentice Hall Catalog page.
Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style. A free Open GL supplement is available via the texts Prentice Hall Catalog page.
More details
Edition
2nd edition
Language
English
Place of publication
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 254 mm
Width: 205 mm
Thickness: 25 mm
Weight
1156 gr
ISBN-13
978-0-13-578634-5 (9780135786345)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
10/2003
3rd Edition
Pearson
€74.27
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Content
(NOTE: Each chapter concludes with a Summary, References and Exercises.)
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Output Primitives.
4. Attributes of Output Primitives.
5. Two-Dimensional Geometric Transformations.
6. Two-Dimensional Viewing.
7. Structures and Hierarchical Modeling.
8. Graphical User Interfaces and Interactive Input Methods.
9. Three-Dimensional Concepts.
10. Three-Dimensional Object Representations.
11. Three-Dimensional Geometric and Modeling Transformations.
12. Three-Dimensional Viewing.
13. Visible-Surface Detection Methods.
14. Illumination Models and Surface-Rendering Methods.
15. Color Models and Color Applications.
16. Computer Animation.
Appendix A: Mathematics for Computer Graphics.
Bibliography.
Index.
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Output Primitives.
4. Attributes of Output Primitives.
5. Two-Dimensional Geometric Transformations.
6. Two-Dimensional Viewing.
7. Structures and Hierarchical Modeling.
8. Graphical User Interfaces and Interactive Input Methods.
9. Three-Dimensional Concepts.
10. Three-Dimensional Object Representations.
11. Three-Dimensional Geometric and Modeling Transformations.
12. Three-Dimensional Viewing.
13. Visible-Surface Detection Methods.
14. Illumination Models and Surface-Rendering Methods.
15. Color Models and Color Applications.
16. Computer Animation.
Appendix A: Mathematics for Computer Graphics.
Bibliography.
Index.