
The Evolution and Social Impact of Video Game Economics
Casey B. Hart(Editor)
Lexington Books (Publisher)
Published on 7. February 2020
Book
Paperback/Softback
180 pages
978-1-4985-4343-9 (ISBN)
Description
Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.
Reviews / Votes
With the volume, Dr. Hart invites readers to engage a wide variety of academic perspectives that discuss shifts in video game production and marketing in the face of an evolving and maturing gaming public. These essays offer a far more complex and compelling discussion beyond a "dollars and cents" economic analysis of the video game industry; they also provide insight into the interplay between the industry and how it creates and markets games for changing audiences. -- Nicholas D. Bowman, West Virginia University There is a web of critical issues at play in the economic world of games, and Hart's collection begins to untangle them. These essays start a much needed conversation about the unseen economic motivations in gaming culture. -- Sky LaRell Anderson, Denison University The reality of the video game industry is that it is a business and economic forces have tremendous impact upon its growth and development. The Evolution and Social Impact of Video Game Economics functions as a valuable guide to game scholars for understanding how such forces interact with the games that they play and study. -- Matthew Wysocki, Flagler CollegeMore details
Series
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
Professional and scholarly
Illustrations
3 b/w illustrations; 5 b/w photos; 3 tables;
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 10 mm
Weight
273 gr
ISBN-13
978-1-4985-4343-9 (9781498543439)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Casey B. Hart
The Evolution and Social Impact of Video Game Economics
E-Book
07/2017
1st Edition
Bloomsbury eBooks US
€36.99
Available for download
Persons
Casey B. Hart is associate professor in the Department of Mass Communication at Stephen F. Austin State University.
Content
Contents
Introduction
Casey Hart
1."Show me the money!" - Shifting Fields of Capital in the Global Game Industry
Casey O'Donnell
2.Nintendo's Retro Revolution: Commodified Nostalgia and the Virtual Console
Steve Cuff and Christopher Terry
3.Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry
Mark D. Cruea
4.Prestige: A Cyclical Act for Consumer Control
Brent Kice
5.Free-to-play? Considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions
Casey Hart
6.P(l)aying Pretty: Consuming Fairy Tales and Device Applications
Emma Whatman
7.Playing with and against Microtransactions: The Discourses of Microtransactions Acceptance and Rejection in Mainstream Video Games
Jan Svelch
8.Smart Players and Happy Consumers: Effects of Game Characteristics and Player Emotional Experiences on in-App Ad Responses
Hsuan-Yi Chou and Shaojung Sharon Wang
9.Gold Farming in
Introduction
Casey Hart
1."Show me the money!" - Shifting Fields of Capital in the Global Game Industry
Casey O'Donnell
2.Nintendo's Retro Revolution: Commodified Nostalgia and the Virtual Console
Steve Cuff and Christopher Terry
3.Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry
Mark D. Cruea
4.Prestige: A Cyclical Act for Consumer Control
Brent Kice
5.Free-to-play? Considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions
Casey Hart
6.P(l)aying Pretty: Consuming Fairy Tales and Device Applications
Emma Whatman
7.Playing with and against Microtransactions: The Discourses of Microtransactions Acceptance and Rejection in Mainstream Video Games
Jan Svelch
8.Smart Players and Happy Consumers: Effects of Game Characteristics and Player Emotional Experiences on in-App Ad Responses
Hsuan-Yi Chou and Shaojung Sharon Wang
9.Gold Farming in