
Design, Specification and Verification of Interactive Systems '97
Proceedings of the Eurographics Workshop in Granada, Spain, June 4-6, 1997
Springer (Publisher)
Published on 11. November 1997
Book
Paperback/Softback
VIII, 320 pages
978-3-211-83055-0 (ISBN)
Description
An increasing recognition of the role of the human-system interface is leading to new extensions and styles of specification. Techniques are being developed that facilitate the expression of user-oriented requirements and the refinement and checking of specifications of interactive systems. This book reflects the state of the art in this important area and also contains a summary of working group discussions about how the various techniques represented might be applied to a common case study.
More details
Series
Edition
Softcover reprint of the original 1st ed. 1997
Language
English
Place of publication
Vienna
Austria
Publishing group
Springer Wien
Target group
Professional and scholarly
Research
Illustrations
56 s/w Abbildungen
VIII, 320 p. 56 illus.
Dimensions
Height: 244 mm
Width: 170 mm
Thickness: 19 mm
Weight
581 gr
ISBN-13
978-3-211-83055-0 (9783211830550)
DOI
10.1007/978-3-7091-6878-3
Schweitzer Classification
Other editions
Additional editions

Michael D. Harrison | Juan C. Torres
Design, Specification and Verification of Interactive Systems '97
Proceedings of the Eurographics Workshop in Granada, Spain, June 4-6, 1997
E-Book
12/2012
Springer
€53.49
Available for download
Content
Do interactive systems need specifications?.- PAC-ing the architecture of your user interface.- DMVIS: Design, modelling and validation of interactive systems.- Users as rational interacting agents: Formalising assumptions about cognition and interaction.- Establishing a link between usability and utility: Validation of task-based dialogue using a semantic prototype.- Evaluating narrative in multimedia.- Interactors and Haggis: Executable specifications for interactive systems.- Formally verifying interactive systems: A review.- Investigating the behaviour of PREMO synchronizable objects.- Formal transducers: Models of devices and building bricks for the design of highly interactive systems.- From text to Petri nets: The difficulties of describing accident scenarios formally.- Unifying toolkit programming layers: A multi-purpose toolkit integration module.- Editing MAD* task descriptions for specifying user interfaces, at both semantic and presentation levels.- Formal aspects of task based design.- Reusable structures in task models.- The interaction specification workspace: Specifying and designing the interaction issues of virtual reality training environments from within.- The notion of trajectory in graphical user interfaces.- A representational approach to the specification of presentations.- On biasing behaviour to the optimal.- Modelling in Action. Reports from the DSVIS'97 working groups.