
Vision in 3D Environments
Cambridge University Press
Published on 7. July 2011
Book
Hardback
376 pages
978-1-107-00175-6 (ISBN)
Description
Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756.
More details
Language
English
Place of publication
Cambridge
United Kingdom
Target group
Professional and scholarly
Illustrations
1 Tables, black and white; 95 Halftones, unspecified; 57 Line drawings, unspecified
Dimensions
Height: 250 mm
Width: 175 mm
Thickness: 24 mm
Weight
817 gr
ISBN-13
978-1-107-00175-6 (9781107001756)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Laurence R. Harris | Michael R. M. Jenkin
Vision in 3D Environments
E-Book
12/2011
1st Edition
Cambridge University Press
€127.99
Available for download
Persons
Laurence R. Harris is Professor of Psychology at York University, Toronto. He is a neuroscientist with a background in sensory processes. Michael R. M. Jenkin is Professor of Computer Science and Engineering at York University, Toronto. A computer scientist, he works in the area of visually guided autonomous systems.
Content
1. Seeing in three dimensions Michael Jenkin and Laurence R. Harris; Part I. Depth Processing and Stereopsis: 2. Physiologically based models of binocular depth perception Ning Qian and Yongjie Li; 3. The influence of monocular regions on the binocular perception of spatial layout Barbara Gillam; 4. Information, illusion and constancy in telestereoscopic viewing Brian Rogers; 5. The role of disparity interactions in perception of the 3D environment Christopher W. Tyler; 6. Blur and perceived depth Martin S. Banks and Robert T. Held; 7. Neuronal interactions and their role in solving the stereo correspondence problem Jason M. Samonds and Tai Sing Lee; Part II. Motion and Navigation in 3D: 8. Stereoscopic motion in depth Robert S. Allison and Ian P. Howard; 9. Representation of 3D action space during eye and body motion W. Pieter Medendorp and Stan Van Pelt; 10. Binocular motion-in-depth perception: contributions of eye movements and retinal motion signals Julie M. Harris and Harold T. Nefs; 11. A surprising problem in navigation Yogesh Girdhar and Gregory Dudek; Part III. Natural Scene Perception: 12. Making a scene in the brain Russell A. Epstein and Sean P. MacEvoy; 13. Surface color perception and light field estimation in 3D scenes Laurence T. Maloney, Holly E. Gerhard, Huseyin Boyaci and Katja Doerschner; 14. Representing, perceiving and remembering the shape of visual space Aude Oliva, Soojin Park and Talia Konkle; Author index; Subject index.