
The Bitmap Brothers: Universe
Duncan Harris(Author)
Read-Only Memory (Publisher)
Will be published approx. on 18. August 2022
Book
Hardback
356 pages
978-0-9575768-3-4 (ISBN)
Description
The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material.
Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
More details
Language
English
Place of publication
London
United Kingdom
Dimensions
Height: 236 mm
Width: 180 mm
Weight
1000 gr
ISBN-13
978-0-9575768-3-4 (9780957576834)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Duncan Harris is a game industry artist who has worked for companies including Sony, Square Enix, Bethesda and EA. His writing has appeared in such places as Edge, PC Gamer, and Rock, Paper, Shotgun.
He also runs a website, Dead End Thrills, which explores the art of games through the hobby of taking screenshots. He hasn't played a game properly in years.
He also runs a website, Dead End Thrills, which explores the art of games through the hobby of taking screenshots. He hasn't played a game properly in years.
Content
Element: The Road To Xenon; Image Work: The Mirrorsoft Effect; Beat Dis: The Making Of Xenon 2: Megablast; Plates A: Box Art; The Pitch Perfect: Speedball 2: Brutal Deluxe; Body Double: Cadaver And The Payoff; Lead In: The Birth Of Renegade Software; Plates B: Game Art; Children Of Men: Gods Vs Magic Pockets; Split The Difference: The Chaos Engines; Lead Out: The Death Of Renegade Software; Plates C: Game Art; World War Zed: The Bitmaps Vs The Future; Replay: Visions Of Speedball 3; Endgame: WWII: Frontline Command; Bitmap Shades: An Epilogue