Visual Basic Game Programming for Teens
Jonathan S. Harbour(Author)
CENGAGE Learning Custom Publishing
4th Edition
Book
Paperback/Softback
416 pages
978-1-305-50180-5 (ISBN)
Description
If you want to learn how to program games using Visual Basic, Visual Basic Game Programming for Teens is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with Visual Basic Game Programming for Teens.
More details
Edition
4th Revised edition
Language
English
Place of publication
Mason, OH
United States
Publishing group
Cengage Learning, Inc
Target group
Young adult
Interest Age: From 12 to 17 years
Edition type
Revised edition
Dimensions
Height: 246 mm
Width: 189 mm
Thickness: 20 mm
ISBN-13
978-1-305-50180-5 (9781305501805)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
Content
Part I: THE RPG GAME ENGINE. 1. Getting Started with Visual Basic. 2. User Input. 3. Bitmaps. 4. Printing Text. 5. Sprites. 6. Audio. Part II: THE RPG WORLD. 7. Designing The Game--Celtic Crusader. 8. Creating The Game Level Editor. 9. The Game World--Medieval Ireland. 10. Scrolling The Game World. 11. Adding Scenery and Solid Objects. 12. Event Gates--Entering Dungeons. Part III: THE PLAYER AND CHARACTERS. 13. Creating The Character Editor. 14. Creating The Player and Character Classes. 15. Gaining Experience and Leveling Up. Part IV: INVENTORY. 16. Creating The Item Editor. 17. Managing The Player's Inventory. Part V: QUESTS AND COMBAT. 18. Creating Quests--Advancing The Story. 19. Creating the Quest Editor. 20. NPCs and Monsters. 21. Creating a Dialog System. 22. Collision Detection. 23. Engaging in Combat. 24. Leveling Up and Upgrading Player Skills.