
The Hidden Power of Flash Components
Sybex Inc.,U.S. (Publisher)
1st Edition
Published on 20. May 2003
Book
Paperback/Softback
252 pages
978-0-7821-4210-5 (ISBN)
Description
Flash Components: The Key to Faster Development and Sophisticated Functionality
You don't have to be a programmer to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties. Step by step, The Hidden Power of Flash Components shows you how--and the enclosed CD provides a library of powerful components ready for you to practice with, build upon, and use in your own projects.
For those of you with just a little programming experience, this book also demonstrates how to build your own components to use and share with other developers. Whatever your aims, and regardless of your experience, soon all the power of this incredible Flash feature will be within your reach. Coverage includes:
* Determining the most effective ways to leverage components
* Avoiding component pitfalls
* Customizing external resources for use with components
* Building your own components
* Building a custom UI, Live Preview, and MXP file for a component
* Customizing component artwork
* Using components to build games
* Understanding the difference between components and SmartClips
* Troubleshooting component construction and application
* Using multiple components to create more complex effects
You don't have to be a programmer to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties. Step by step, The Hidden Power of Flash Components shows you how--and the enclosed CD provides a library of powerful components ready for you to practice with, build upon, and use in your own projects.
For those of you with just a little programming experience, this book also demonstrates how to build your own components to use and share with other developers. Whatever your aims, and regardless of your experience, soon all the power of this incredible Flash feature will be within your reach. Coverage includes:
* Determining the most effective ways to leverage components
* Avoiding component pitfalls
* Customizing external resources for use with components
* Building your own components
* Building a custom UI, Live Preview, and MXP file for a component
* Customizing component artwork
* Using components to build games
* Understanding the difference between components and SmartClips
* Troubleshooting component construction and application
* Using multiple components to create more complex effects
More details
Edition
1., Auflage
Language
English
Place of publication
New York
United States
Publishing group
John Wiley & Sons Inc
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 22.1 cm
Width: 19.3 cm
Thickness: 17 mm
Weight
576 gr
ISBN-13
978-0-7821-4210-5 (9780782142105)
Schweitzer Classification
Persons
J. Scott Hamlin is author and co-author of several books, including Flash 5 Magic: with ActionScript, Flash 4 Magic, and Photoshop Web Techniques. His clients include Nabisco, Procter & Gamble, Sun, Nokia, and Nickelodeon.
Content
Introduction.
Chapter 1: What Are Components and Why Should I Care?.
Chapter 2: Using Components 101.
Chapter 3: Using Components with Custom User Interfaces.
Chapter 4: Button Components.
Chapter 5: Interface Components.
Chapter 6: Animation Components.
Chapter 7: Text Effect Components.
Chapter 8: Video and Audio Components.
Chapter 9: Game Components.
Chapter 10: Creating Components.
Chapter 11: Component Extras.
Chapter 12: Troubleshooting Components.
Index.
Chapter 1: What Are Components and Why Should I Care?.
Chapter 2: Using Components 101.
Chapter 3: Using Components with Custom User Interfaces.
Chapter 4: Button Components.
Chapter 5: Interface Components.
Chapter 6: Animation Components.
Chapter 7: Text Effect Components.
Chapter 8: Video and Audio Components.
Chapter 9: Game Components.
Chapter 10: Creating Components.
Chapter 11: Component Extras.
Chapter 12: Troubleshooting Components.
Index.