
Education, Narrative Technologies and Digital Learning
Designing Storytelling for Creativity with Computing
Tony Hall(Author)
Palgrave Macmillan (Publisher)
Published on 1. June 2019
Book
Paperback/Softback
VII, 202 pages
978-1-349-67255-4 (ISBN)
Description
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.
More details
Edition
1st ed. 2018
Language
English
Place of publication
London
United Kingdom
Target group
Professional and scholarly
Illustrations
12
12 s/w Abbildungen
12 Illustrations, black and white; VII, 202 p. 12 illus.
Dimensions
Height: 21 cm
Width: 14.8 cm
ISBN-13
978-1-349-67255-4 (9781349672554)
DOI
10.1057/978-1-137-32008-7
Schweitzer Classification
Other editions
Additional editions

Tony Hall
Education, Narrative Technologies and Digital Learning
Designing Storytelling for Creativity with Computing
Book
05/2018
Palgrave Macmillan
€106.99
Shipment within 10-20 days
Person
Tony Hall is Lecturer in Educational Technology in the School of Education at the National University of Ireland Galway. A Fellow of The International Society for Design and Development in Education, he jointly leads European and national research projects in digital learning design. He was previously a second-level teacher in ICT, English, PE and Mathematics.
Content
Chapter 1. The Age of Autobiography: Narrative Technology.- Chapter 2. Design with a Capital D.- Chapter 3. The Pestalozzi Principle.- Chapter 4. Narrative Technology and the 'Third Teacher'.- Chapter 5. SCÉAL Design-Based Research Framework.