
Displays
Fundamentals and Applications
A K Peters (Publisher)
1st Edition
Published on 5. July 2011
Book
Hardback
598 pages
978-1-56881-439-1 (ISBN)
Article exhausted; check for reprint
Description
In the last decade, new displays have been developed at an ever-increasing pace: bulky cathode ray tubes have been replaced by flat panels and mobile phones, tablets, and navigation systems have proliferated. Seeing this explosion raises tantalizing questions about the future evolution of visual displays:
Will printed displays be sold by the square yard and glued to the wall?
Will disposable displays, powered by printed batteries and with built-in storage chips, talk to us from cereal boxes?
Will we begin wearing display glasses that simulate any kind or number of virtual displays we would ever need?
Will chip implants directly interface to our brains, eliminating the need for any displays at all?
These and other questions are explored in Displays: Fundamentals & Applications, which describes existing and emerging display technology. The book begins by presenting the basics of wave optics, geometric optics, light modulation, visual perception, and display measures, along with the principles of holography. It then describes the technology and techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays. In addition, the authors discuss how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content. The text is complemented by more than 400 rich illustrations, which give readers a clear understanding of existing and emerging display technology.
Will printed displays be sold by the square yard and glued to the wall?
Will disposable displays, powered by printed batteries and with built-in storage chips, talk to us from cereal boxes?
Will we begin wearing display glasses that simulate any kind or number of virtual displays we would ever need?
Will chip implants directly interface to our brains, eliminating the need for any displays at all?
These and other questions are explored in Displays: Fundamentals & Applications, which describes existing and emerging display technology. The book begins by presenting the basics of wave optics, geometric optics, light modulation, visual perception, and display measures, along with the principles of holography. It then describes the technology and techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays. In addition, the authors discuss how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content. The text is complemented by more than 400 rich illustrations, which give readers a clear understanding of existing and emerging display technology.
Reviews / Votes
What you hold in your hand is one of the most comprehensive treatises on displays-covering a tremendous breadth starting from the very fundamentals to the latest technologies. It takes you on an exciting, exploratory, and adventurous tour through the entire space spanned by the science and technology behind all kinds of different displays.-Aditi Majumder, Department of Computer Science, University of California, Irvine, USA
The writing of this book is timely as it brings together in one broad introduction key diverse, yet fundamental, principles and applications of light sources, optics, vision, and image processing. The illustrations in this book will likely bring many of the subjects to life for both novices and experts and the outlook on the future inspires us all.
-Jannick Rolland, Institute of Optics, University of Rochester, USA
This book provides one of the most comprehensive reviews of display technologies available. The background information, overview of fundamentals and breadth and depth covered by the book is quite remarkable. It should be required reading for all those in the display industry and would be a fantastic resource for researchers developing the next generation of interactive displays.
-Mark Billinghurst, Human Interface Technology Laboratory New Zealand, Christchurch
An outstanding piece of work. From A to Z and beyond. Fun to read. I can recommend this must-have book for both newcomers and experts.
-Kiyoshi Kiyokawa, Cybermedia Center, Osaka University, Japan
This is a very accessible and useful book. It covers a very broad range of display-related topics and makes a fine balance between breadth and depth. I highly recommend it to anyone who wishes to learn about display technologies.
-Hong Hua, College of Optical Sciences, University of Arizona, USA
This is the first book that provides comprehensive tutorials for all kinds of displays, including the state-of-art displays as visual interface. While understanding the principle and design of displays, you can also learn a lot of basic technologies of displays, such as physics, electronics and electrical engineering, and computer science.
-Hideo Saito, Department of Information and Computer Science, Keio University, Japan
This well-structured, concise but extremely comprehensive work serves as an excellent guide into the vast and fascinating world of information and entertainment displays-from early beginnings to the latest cutting-edge prototypes and concepts. Clear explanations and numerous well-conceived illustrations help the reader-whether student or professional-quickly grasp the fundamentals, and will most certainly motivate interested readers to explore the bibliography.
-Andrei State, Department of Computer Science, University of North Carolina at Chapel Hill, USA
This book provides a superb overview of the techniques and applications of holography. The author steers clear of unnecessary mathematics and shows the principles of this Nobel Prize awarded technique in a comprehensive, clear and very explicable way.
-Tim Frieb, Laservision, Germany
This ambitious book exhaustively covers fundamental issues as well as advanced technologies on visual displays. What makes it unique is the fact that, on the one hand, there are more than 450 useful images and diagrams, which help readers to clearly understand the contents, and, on the other hand, the appendix provides rich practical GPU implementations of real-time image processing techniques for the current displays. Since this book gives essential information, I would recommend it both to students as a beginner's guide and to professionals as a specialized book.
-Daisuke Iwai, Graduate School of Engineering Science, Osaka University, Japan
More details
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
Professional and scholarly
Professionals in engineering, computer science, and media with an interest in graphical displays.
Dimensions
Height: 229 mm
Width: 152 mm
Weight
1089 gr
ISBN-13
978-1-56881-439-1 (9781568814391)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Book
12/2016
2nd Edition
Productivity Press
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Persons
Rolf R. Hainich is senior partner at Hainich & Partner, a technology and management consulting company. He has extensive experience in academic and industrial R&D of real-time computer networking and processing, media technology, optics, and sensors.
Oliver Bimber is the head of the Institute of Computer Graphics at Johannes Kepler University Linz. His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in next-generation display and imaging technologies.
Oliver Bimber is the head of the Institute of Computer Graphics at Johannes Kepler University Linz. His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in next-generation display and imaging technologies.
Author
Hainich & Partner, Berlin, Germany
Johannes Kepler University, Linz, Germany
Content
Introduction
Displays: Bird's-Eye View
Milestones of Display Technology
Organization of the Book
Fundamentals of Light
Introduction
Electromagnetic Radiation
Principles of Light Generation
Measuring Light
Physics of Light
Principles of Optics
Introduction
Wave Optics
Lasers
Geometric Optics
Formation of Point Images
Basics of Visual Perception
Introduction
The Human Visual System
Colorimetry
Depth Perception
Motion Pictures
Holographic Principles
Introduction
Holography: An Executive Summary
Interference and Diffraction
Holographic Optical Elements (HOE)
Optical Holography
Display Basics
Introduction
Fundamental Measures
Color and Intensity Production
Signal and Image Processing
Electronics
Assembly
Spatial Light Modulation
Introduction
Transmissive Displays
Reflective Displays
Transflective Displays
Emissive Displays
High Dynamic Range Displays
Bidirectional Displays
Projection Displays
Projector-Camera Systems
Introduction
Challenges of Nonoptimized Surfaces
Geometric Registration
Radiometric Compensation
Correcting Complex Light Modulations
Overcoming Technical Limitations
Three-Dimensional Displays
Introduction
Three-Dimensional Displays: Basic Considerations
Spatial Stereoscopic Displays
Autostereoscopic Displays
Light Field Displays
Computer-Generated Holograms
3D Media Encoding
Near-Eye Displays
Introduction
Eye Physiology
Brightness and Power Consumption
Display Technologies for Near-Eye Displays
Examples of Near-Eye Displays
Optical Design
Laser Displays
Focus and Accommodation
Holographic Image Generation for Near-Eye Displays
Optical Combiners
Contact Lens Displays
Adaptive Displays and Eye Tracking
Image Integration
Discussion and Outlook
Introduction
Next Steps in Display Technology
A Short Reflection on Displays
Brain-Computer Interfaces - The Ultimate Solution?
Appendix: Image Processing for Displays
Displays: Bird's-Eye View
Milestones of Display Technology
Organization of the Book
Fundamentals of Light
Introduction
Electromagnetic Radiation
Principles of Light Generation
Measuring Light
Physics of Light
Principles of Optics
Introduction
Wave Optics
Lasers
Geometric Optics
Formation of Point Images
Basics of Visual Perception
Introduction
The Human Visual System
Colorimetry
Depth Perception
Motion Pictures
Holographic Principles
Introduction
Holography: An Executive Summary
Interference and Diffraction
Holographic Optical Elements (HOE)
Optical Holography
Display Basics
Introduction
Fundamental Measures
Color and Intensity Production
Signal and Image Processing
Electronics
Assembly
Spatial Light Modulation
Introduction
Transmissive Displays
Reflective Displays
Transflective Displays
Emissive Displays
High Dynamic Range Displays
Bidirectional Displays
Projection Displays
Projector-Camera Systems
Introduction
Challenges of Nonoptimized Surfaces
Geometric Registration
Radiometric Compensation
Correcting Complex Light Modulations
Overcoming Technical Limitations
Three-Dimensional Displays
Introduction
Three-Dimensional Displays: Basic Considerations
Spatial Stereoscopic Displays
Autostereoscopic Displays
Light Field Displays
Computer-Generated Holograms
3D Media Encoding
Near-Eye Displays
Introduction
Eye Physiology
Brightness and Power Consumption
Display Technologies for Near-Eye Displays
Examples of Near-Eye Displays
Optical Design
Laser Displays
Focus and Accommodation
Holographic Image Generation for Near-Eye Displays
Optical Combiners
Contact Lens Displays
Adaptive Displays and Eye Tracking
Image Integration
Discussion and Outlook
Introduction
Next Steps in Display Technology
A Short Reflection on Displays
Brain-Computer Interfaces - The Ultimate Solution?
Appendix: Image Processing for Displays